I think it’s the time of development. Bethesda games used to be shallow, but they also came out moderately paced. Now things like starfield take the better part of a decade and it’s still just as shallow, which has some people a bit underwhelmed. Personally it’s been so long since a Bethesda game came out, as a person who isn’t a Bethesda fan to start with, I forgot how shallow Bethesda games were.
They still average about 6 years per major release... Fallout 4 came in 2015, and if you don't count Fallout 76 as a major release, that was only 8 years ago, right in line with the dev time they've pretty much always had.
Honestly all I see with starfield that failed to meet expectations are one good and one bad:
Good: The performance and stability are actually good for once. This was unexpected, but welcome.
Bad: The writing and story are boring, bland, generic, and uninteresting. This wasn't expected because usually this stuff is at least semi-decent. There's usually something that at least has a cool basis. Starfield doesn't. It's all references and tropes and nothing particularly interesting or unique. It's hard to even be motivated to wanna shoot bad guys beyond "well, they're the bad guys and I am here to shoot 🤷🏻♂️."
The problem is people defending the games as perfect 10/10 GOTY. And just the general gamers who get super whiny and mad if anyone complains about anything in Starfield, saying that's just the "Bethesda genre".
Yeah, the amount of "it's supposed to be that way" I see is crazy. It's fine if it's supposed to be like that, but it doesn't mean people are wrong for not liking it.
Idk man, Skyrim felt pretty deep in its time period. I spent so much time becoming a member of the thieves guild, and it felt important and immersive. It's shallow compared to BG3, sure, but it also came out 20 years prior.
It’s kind of amazing to me that Larian bumped up the release of BG3 by a month on PC because they didn’t want to compete against Starfield (and given the two big patches, maybe they could have put that extra month to good use), and it turns out it was Bethesda that should have been the one worried.
I haven't played Starfield. But I have been amazed at the depth of Baldur's Gate 3. You can see the handcrafted world every where you look. And this makes a world you enjoy spending time in.
That said the NPC interactions are incredibly sterile in comparison to the full mo-capped acting of the BG3 NPCs. The Starfield NPCs feel like mannequins just spitting out their lines.
That's like 75% of the work for BG3. There's absolutely some work implementing DnD mechanics into code and designing encounters, and obviously the assets for the world have to be created as well, but the vast majority of their time was spent on dialogue choices and designing the story in general.
It's a great game for it, but we're a good ways away from being able to do the same in an FPS/TPS with real time combat that isn't absolutely brutal. BG3 could be what it was in terms of interactions because it was a CRPG. But it had to be a CRPG to do it. ARPG isn't the term for what Starfield is, but games with reasonably rewarding action take too much work on that element to invest the time into every encounter that BG3 does. Balancing probabilities and maps for encounters for a CRPG isn't trivial, but it costs way less to do than building out all those mechanics and skill trees into real time physics.
The writing of BG3, both storyline and interpersonal for every NPC, is top tier.
In Starfield, it's like they put together a committee of pretentious artsy fartsy people who think that their Tumblr page makes them writers and a bunch of execs.
And anything that combination of creatively dead asswipes came up with was canon.
It's a combination of trying to hard to be clever with the most derivative shite story I've seen in a long ass time.
Starfield would be a better game without its main story.
If it was allowed to put all the focus on being someone in this games universe, it would be far better than any elements of the main story existing in the games universe.
Joining Constellation or not should also be an option.
And Constellation should've been more of a JRPG style guild with people focusing on various branches of enterprise in the game and giving missions for those. A questhub rather than this club. They all already have their own specialization.
But seriously, the main story is just all levels of meh.
I mean, BG3 is an incredibly well-crafted and focused RPG, but you cannot in good faith compare it to a game with orders of magnitude more NPCs and voice lines, they're simply not comparable.
I’ve played both for > 30 hours (200ish for bg3) and bg3 is so much deeper. Quests feel meaningful and have multiple options to complete, plus they’re not just go here grab this kill that quests. The facial/body rigging in bg3 is in a different league compare to starfield, Bethesda has always had wonky faces and lip sync but it just looks really bad coming from bg3’s full body/face mocap of real actors and then looking at starfield’s horse chomping wheat talking animation and washed out faces.
I will say starfields ships and guns are great, the guns feel good, customization is fun and impactful, ships are the same way. I could spend as long in the ship builder as I do character creation in BG3 and that’s great. Starfield has promise of modders can fix some of the jack and barrenness which I’m sure they will. BG3 doesn’t need modders help to be great
I just skip through the dialogue shit in Starfield. The fun is in the kleptomania dungeon crawling and just turning off your brain for stupid time. BG3 requires brain on. The last good Bethesda RPG that actually had depth to it was Morrowind. I feel so bad for all the younger people that never got to experience the good years of CRPGs. Not that bad tho... They can get their asses on GOG and get the old classics.
I know exactly what you mean. Me and my team are working on a very old school rpg that hopefully will be very immersive. We are working on Unreal Engine 5 and we are set to produce a playable prototype very soon!
Yeah I finished my playthrough of bg3 just in time for starfield. Been playing it constantly since. Loving the game. Hard to compare the two as well, they're rpgs sure but very different. Should pc gamer start writing articles about the lack of base building in bg3?? Bottom line is if you like Bethesda games, you'll like Starfield. Didn't like Skyrim or Fallout very much? You won't like Starfield.
I am on the same page as you. New Vegas especially since it was really Obsidian not Bethesda and it shows. FNV is in my top 5 of all time. I liked Skyrim enough. Not a fan of Fallout 3, 4, or 76 so I have a feeling I am not going to like Starfield much. Though I am going to give it a try anyway.
It's totally fair. Other companies _could _engage in more dialog with players and take feedback into consideration before release, but they'd rather lean on their prior accolades and slowly leak teaser trailers and whatnot to build hype instead.
I think you mean, time for Bethesda to get their act together rather than create trash. I love skyrim, morrowind, and am excited for starfield, but larian is a bit smaller than Bethesda who is owner by zenimax who is owned by Microsoft and therefore has the folks to make awesome things. And yet you have BG3 as a masterpiece. It's all excuses to me. I wouldn't call it unfair. I'd call it fair. I'd say larian is even handicapped, and they just kicked the pants off Bethesda.
A lot of times those big companies get in the way of making something perfect. They demand unrealistic timelines, shut down more creative paths, and structure a release around their stock performance. Smaller companies have more creative and direct control over their process.
At this point, I feel like everyone complaining refuses to play Starfield because they want to play Starfield. Like how about we start writing articles that Call of Duty isn't as in depth as Escape From Tarkov? Both are shooters, so they both should be the same thing.
And I would say you have proven mine. Including even the childish shit like "titular gamer" and assuming people are angry because they disagreed with you.
Like bro, I get it. There's some things to complain about. Including the landing system. I've played Bethesda games since Morrowind, and I've found things to not like about all of them. But at some point yall just need to focus on the other 98% of the game. Yes, it sucks you can't land. If that's the main thing yall complain about, then that just tells me it's probably a pretty good game.
Stop projecting your anger at people being able to see the good in the game.
This is an interesting take. I adore Skyrim and just yesterday started playing BG3. I am enjoying it, but I never did anything else with DND (parents thought it would make Jesus sad or whatever) and so I am finding it more complex from the get-go than I would like, but I’m trying to learn. I still do feel like I’m missing out on a lot by just going with “whatever” and not putting enough thought into character creation, spells, etc, but it’s a lot to learn and I’m only 1 day in :)
Skyrim, on the other hand, was very easy to pick up, start playing, and just…explore and discover. Because of that, I was eagerly anticipating Starfield but sadly I do not possess the platform required to play it so I am reading the reviews to see if it’s worth buying an entire XBox for. If it’s as great as Skyrim, yes. If it’s meh, no.
So, reviews like this make me wonder if the author enjoys and/or is already familiar enough with the steep learning curve for it not to get in the way and by extension the game itself. Would they have been fine with Starfield had they never played BG3? And is Starfield “simple” enough for me to have a great time, or is it too much of what the author complains about here? - Repetitive quests, limited choices, etc?
It’s a hard question to answer, and the stakes are higher for me because of the console thing. I guess I could send the console back at least if the game isn’t for me? Idk.
I've got a steam deck. BG3 runs fine on it and surprisingly so does Starfield. (albeit both on low graphics settings, but I'm cool with that). BG3 is also ok because it's turn based. Though, so far, any blips in fps in Starfield haven't messed up my being able to survive firefights.
BG3 has a steeper learning curve for sure. I love the character interactions and the voice acting is superb. Starfield is easier to just pick up and start playing. (though my first time navigating my ship was a WTF moment and the game threw you into a ship battle right away) The early battles are easy enough that even with flailing, you survive. Over time I've gotten more accustomed to the controls. FWIW, NPC dialog and interactions are more janky for sure than BG3. BG3 is so smooth and realistic with dialog and expressions.
Both games have abysmal inventory systems. hahahaha! So far, I'm enjoying both games. I've put BG3 down for a bit to allow time for Larian to clean up Act 3 a bit more. I'm 85 hours in and all of the story threads are coming together and the consequences of my choices are getting thick.
Starfield is a hit with me too. It's a grand exploration game. It scratches the Skyrim itch. It might be a looter shooter, but so far, I'm enjoying the quests. Eventually I will build outposts and build my own ship. There's no VATs any more, except in ship to ship battles where you can use the targeting system.
Unlike BG3, you aren't limited on how much you can develop your character. BG3 is capped at level 12 so you only get a few times to choose new spells/skills/abilities. Eventually, you're at your limit. Starfield has so many skills you can get, that I imagine that once you get many hours in, you'll be at such a high level and have so many skills that it will still be a blast to play. Early on, it's all so new, later on, you'll have so many options for things to do and how to do it that the gameplay will still feel fresh.
Long story short, I like both equally, but for very different reasons. Starfield is a big plate of good ole home cooking/mac and cheese. BG3 is a multi-course gourmet meal. I also have a steam deck, so I imagine that Starfield would play just fine on XBox.
I still do feel like I’m missing out on a lot by just going with “whatever” and not putting enough thought into character creation, spells, etc, but it’s a lot to learn and I’m only 1 day in :)
As someone who has run tabletop games including DnD for a few decades, your approach is perfectly valid. While any complex system can be gamed for optimal outcomes, it was designed to be roughly even enough that there are not a lot of choices that penalize you too much as long as you pay attention to vulnerabilities/resistances/immunities which can often be overcome with potions and other magic items.
Do what sounds fun and then have fun is not missing out on anything other than spending time not playing the game just to squeeze out edge cases. Some people enjoy that and thankfully the game caters to both casual players and optimizers.
Thanks for this comment. I seem to have made all the wrong choices. Which can be seen by the fact that every conversation has basically led to me fighting entire towns to such extent that I can no longer find vendors to sell to :p
I was considering just re-rolling and trying harder to please the NPCs. But if the playthrough is salvageable, I will stick it out.
I feel you. I spent a several hours learning about D&D character creation when I picked up BG3. And I spent a couple more hours crafting a back story that I used to influence my character traits. I've never played D&D before, but BG3 is the most fun I've had with a game in several years.
Don't fret too much about your early-game spell/leveling decisions. Pretty early in the game, you get the option to re-spec any and all characters for a small fee. You can mess around with new synergies, or go so far as converting characters to an entirely different class, any time you want.
You're doing it right. Just keep playing, and you'll learn as you go. Don't be afraid to search for answers online, or compare D&D to BG3. Later, when you understand the system and a spell's impact to your journey, you can talk to Withers and respec your character, changing your spells and abilities. You can also just use an online guide. Many of the guides have optimized builds that work really well. That's what I did for my companions, since it was a bit much to learn every single class in one playthrough.
If I want a massive rpg with great characters and things to do, I'll go play daggerfall. If I want amazing space exploration I'll go play Elite or No Man's Sky. The idea of any modern Bethesda game just sounds boring to me.
I already play Daggerfall unity, which is great. I never heard of Oolite, but it looks cool. I was looking around earlier today for a way to play the first 3 Elite games.
Good heavens, I've definitely never heard this take about Disco Elysium. It's universally beloved for being able to explore fascinating and well-written political concepts in a novel world, and it manages to do it in a totally hilarious fashion. Seriously, I've never had so much fun trying to smile before.
I mean. Disco Elysium is only an RPG in the sense that you get to choose which version of Harry you play. It's not a blank slate situation where you can be whatever you want, you're always just Harry. And it is barely even a game, at the end of the day. It's a novel pretending to be a game.
In terms of RPG design, though, the one thing it truly did put into the forefront was the "fail-forward" ideas present in many interactions, which is something more games should take inspiration from.
Making failure interesting makes the story much more engaging regardless of your choices and your luck by discouraging save scumming and instead letting you feel good about rolling with whatever outcome happens.
The ambiguity of dialogue choices evens out as Harry recovers from his hangover but never completely goes away which honestly is part of the magic for me. Never being 100 percent certain what he's gonna do and sort of trying to nudge him along in the right direction is the game. But it's not a traditional RPG and nowhere near as deep mechanicall as BG3. It's just really good in it's own way. I also had a lot of interest in the politics of the game and a personal battle with drugs and alcohol in my life so it may have resonated more with me as well.
It is a really good game with a lot of depth, definitely a little more restrictive/slower paced - you’re mostly investigating a mystery not fighting and collecting tons of loot - and maybe not for everyone but very unique and detailed and funny.
If you're interested in politics, existentialism, the human condition, coping with depression, addiction, trauma and loss and want to read a novel about these themes told through the story-telling medium of an isometric RPG then it is the game for you.
Despite claiming to be an "isometric CRPG detective game about solving a murder mystery" on its About page Disco Elysium is actually none of those things at the end of the day, and if those things are what you want you'll probably end up disappointed.