The #Starfield gameplay loop:
Get in ship, LOADING SCREEN
Get in pilot's chair, CUTSCENE
Takeoff, CUTSCENE
Grav jump to location, LOADING SCREEN
Land, CUTSCENE
Get out of chair, CUTSCENE
Get out of ship, LOADING SCREEN
Mission stuff.
Repeat.
But you don't have to do most of those things? You can go straight from standing on a planet to standing in a city you have already visited by just selecting the location from the map and choosing travel. It will load once and you are there.
Going from ship to surface has no loading screen.
In the same thread he says that fast travel ruins his emersion? But having to get in his pilot chair and see his ship do the grav jump is too much?
Lot of criticism for this game is people playing for an hour and ranting. Same people are spawning in exploring one singular system, and going "shits empty, it's boring".
Not saying there isn't valid criticisms to be made, but I think much of the sentiment online is bad because others are sucked in. I was a day late, got it Friday, and I'm at almost 30 hours now. I'm really into this game.
Cutscenes and loading screens break up the flow, I think that absolutely qualifies as immersion breaking. Fast travel is IMO one of the biggest immersion breakers, outside of the game breaking the fourth wall (please no)
I’m not going to die on a hill for a game I’m not going to play, but I guess I’ll comment on it since it’s most of the content here right now lol.
yeah just think of how many loading screens it takes to talk to benny in fallout new vegas. 1 to get into freeside, 1 to get through the weird bus doors thing, 1 to get through the strip gate. 1 to get through another gate in the strip. and 1 to get into the tops. and possibly another 1 or 2 loading screens before you can kill him if you choose not to on the tops floor
thats 5-7 loading screens just to get to 1 character
If you're reductive enough, sure. Anything ever is like that. However, how much are you really reducing to say this when compared to those games? I'd bet the list is much, much longer. And those games came out over a decade ago, by the same studio no less, so these problems shouldn't just be accepted quirks as they seem to be internally.
I put 22 hours in over the weekend and the travel is the least satisfying. Much of what is described can be mitigated a bit by walking back to your ship and so on.
I am able to fly away from a location every time but sometimes my ship doesn't "land" I just load in front of a door and I'm not sure why yet.
That said in the first ~10 hours the gameplay loop wasn't my jam and I wasn't sure if I'd even like the game. The last 12 hours have been fantastic and I'm hooked!
I have modded the game a bit though. Here is what I've modded.
There is a green tint I removed
I darkened the gamma as the darks were not very dark and the whole game was too bright
I modded damage from all weapons to be increased, people and ships were too spongy for the guns to feel real. And I die a lot more now which is fun!
The UI runs at 30fps no matter what so I modded it to run at variable to match my current FPS
I added in DLSS for a bit more performance (about 10fps it seems)
I also gave vendors unlimited money because I'm a dirty cheater and I was literally piling up crap on the floor of my ship because I didn't have enough room and I didn't want to just leave it on the planet
I am able to fly away from a location every time but sometimes my ship doesn’t “land” I just load in front of a door and I’m not sure why yet.
As far as I can tell this depends on which marker you select to land at on a planet. For instance New Atlantis has a ton of markers, such as The Lodge, if you choose that, it will load you in at the door, but if you choose New Atlantis, that should land you at the spaceport.
Lol! With object permanence (or whatever it's called) everything was right where I left it. But the AI people as they boarded my ship would kick shit all over the place. It was getting intense.
The first thing I did once I found that my ship was the primary storage container they give you was expand my ship's cargo to like 2000 by adding 4 of the biggest cargo holds available. I'm close to needing more.
A little different, I'm running a 10700k with a 4090. All desktop versions.
I'm going to install it on my laptop which is a Ryzen something with a 3060. I hope to get it to 60fps at 1080p but I'm not sure I can get there. My desktop gets to 90fps at 4k.
Gotta wait a while for the real honest reviews by people who actually played it for a significant amount of time. The people enjoying it are still playing it and can't be bothered to post at the moment.
Everything that's out now in the review space is a knee-jerk reaction to the hype train.
I mean.. it's a Bethesda game with all the little finicky Bethesda things like long load screens and quick travel (unless over encumbered) with load screens. Buggy lag and characters that don't fully load, or speech that doesn't match the mouth movements until the second or third line of speaking. Also a fair amount of fetch quests, and lots of decisions to make about how you want to play the game.
I'm having a blast, but I don't get bored by game exploration. I feel like the random characters you can talk to and the setting make it very immersive. The voice actors are great even for rando characters that you come across. It's honestly super fun. I want to play it more during the work week, but I don't think I'll have much time again until the weekend because it really sucks me in, and I want to give it more than 30 minutes at a time.
That's my issue to, not enough time. While I'm at work I'm thinking of things to search about the game but then I try and control myself so I don't spoil it
I've got about 40 hours playing it so far. Really taking my time with side content. My biggest gripe is more with some of the skills you need to spend skill points on, some of them feel super mandatory and many of them are boring
% increases. Also i wish there was more stuff to do in space. Lastly, surveying the last few things on a planet that ive missed has been very frustrating on a few occasions. haven't had an issue with running out of patience with loading screens really.
It's more like:
Press M & grav jump to location, loading screen
Land (more like look for whatever landing spot you want to go for), loading screen
Press X to get out of the ship immediately, loading screen
This isn't a game where you can skip the fast travel anyway, so why even bother pretending to do so?
I just wish that when I set a course for a specific spot on a planet in a different star system, that I didn't have to go back into the menu to select it again and land.
Just land me on the spot I specifically set a course for so that I can skip a loading screen.
Within the first hour, I was bemoaning the lack of a toolset currently so I could go in an move/add fast travel markers for places to limit load screens, as I have with pretty much every one of their games. Going to the Constellation Lodge, for example, puts you just outside the door, forcing you to load twice.
Honestly, the more I hear about this game the more I want to just go play no man's sky. I had predicted that this game will make it sound like Daggerfall in space but end up like Fallout 4 in space.