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16 comments
  • I mostly play games that are so niche that the matchmaking simply consists of "whoever's available". But the idea that being matched against opponents at your skill level is somehow a negative might be the most bewildering discourse I've heard in a long time. Genuinely why?

  • Kudos to the paper's author for using the colorblind-friendly viridis color palette or similar in the graphs. Would like to see that kind of being the norm for graphs, unless there's a reason to use something else.

  • That's cool but I still want community servers. I don't care about SBMM.

    • Play a different first-person shooter that does have them?

      Thinking back to Quake, there are some drawbacks, like the fact that FPS clients don't have a fantastic history of being hardened against malicious servers. I guess if you just play with people you know, it's not as risky.

  • I don't like playing without a SBMM system, when I was young and could pour hours on end into a game it was fun, but nowadays I would love to just play with others who can't dedicate half the day playing. My time is limited already, I don't see enjoyment spending it getting stomped by people who have more free time then me. Thats a BIG reason why I stopped playing COD and switched over to more casual style games

    this is also likely why it seems you play a lot better when party'ing as a group that takes up half to most of a team, because the game has a harder time matching you against others as it can't balance the teams because it can't split the party

  • This is why I like this company.

    Got a lotta reasons to hate them too, but I have reasons to like them

16 comments