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Roguelike is almost never really used properly, as it should be a turn based, procedurally generated dungeon crawler with permadeath and no permanent upgrade system that makes the game slowly easier.
There's maybe like three games from the last decade that actually fit the definition.
Which is why it mostly changed to be Roguelite which pretty much just means "there's 'permadeath' but you gain exp/money to unlock buffs and you repeat until you manage to finish a run". It's used to very quickly explain the main gameplay/progression loop of any genre of game it's attached to.
Kinda like how we use FPS because calling them all doomclones makes no sense - we just didn't pick a better name this time.
It certainly makes it hard for me, as a fan of actual games like Rogue, to find said games when the genre is so flooded with literally every other game out there.
All games are time wasting. Rogue-like games don't have no progress, it's just not the same kind of progress other genres tend to have.
I think it's really funny to hate a certain genre of entertainment because it wastes time though. The ultimate point of all entertainment is to waste time and produce dopamine.
I mean like, it's cool to not like rogue-likes because you don't like starting over. That's a valid opinion. But saying it's because you don't want to waste time is kind of hilarious
That's subjective, depends on what you expect from a game. Personally I love them because I just like learning, mastering and beating a system. Others might value a narrative or social aspects of gaming more, and that's allright.