Why is Pixel Dungeon so underground? To me, it seems basically like a turn-based souls game. I am playing this game for 2 years now (The OG Pixel Dungeon) and i still find new content, like its infinite.
I have a hard time with the controls and all the minutia of the different things you have to do to be successful. It’s not really as enjoyable as a souls game.
As a roguelike game, it is obviously too difficult for a game like Candy Crush Saga. In fact, the test mode should be guidized to reduce the difficulty and attract more new players.
Pixel Dungeon is a rogue-like, those existed way before Dark Souls. There are even text-based games running in a Unix terminal, I think Nethack is one of the oldest, if not the oldest itself.
Hack is a 1984 roguelike video game that introduced shops as gameplay elements and expanded available monsters, items, and spells. It later became the basis for NetHack.
Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable.
It's difficulty it's what makes the game so great. Unfortunately, the general public won't put the effort in to fully enjoy it. I found it by chance about 3 years ago and it's gotten me through some times. It's got more soul than everything else out there IMO. Doesn't matter of its underrated by the public. Those of us who know, know it's worth. It's made for us, not those who wouldn't appreciate it.