It was indeed quite innovative. Was the first game I ever installed on my HDD that refused to run at any acceptable level, without any warning anywhere that it needed to be on SSD or not at all.
That was Alan Wake 2 for me, except they innovated one step further. I had to reinstall it on my NVME drive because my SATA SSD apparently wasn't fast enough.
That's excessive that it requires an NVMe drive to work at all. It's a tech that's really only about a decade old and plenty of people keep dinosaurs much older than a decade running and even game on them. Heck my SATA SSD which predates NVME is still my primary game storage device and it shows no signs of failing anytime soon. Fun fact, my Z97 motherboard was one of the first on the market to include NVME m.2 slots but did not support booting to PCIe slots, so neither those newfangled PCIe SSDs nor newfangled NVME drives could be booted, but it did have NVME support enabled as a later BIOS update!
On the other hand, I suppose we are approaching Windows 10 EOL in less than 2 years, and Windows 11 technically does not support CPU generations old enough to not include NVME support so that does make it a safer bet, but still not a great thing to require
You're right it was in fact in the requirements and there were articles in June talking about how it was the first game to require it. I missed it then, and when I looked up why the game was barely running I saw a bunch of rage articles about how "nobody was warned". My bad
To be fair, that's on them for not giving the option of allowing PC players to play with low res textures. The game uses 2048 for them, you can download a mod that uses them at either 256 or 512, for instance. Blocky and muddy, but that'd save fuckloads of space and load times.