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Cyberpunk 2077 team morale took "significant hit" following release, developer says

www.eurogamer.net Cyberpunk 2077 team morale took "significant hit" following release, developer says

After Cyberpunk 2077's much anticipated release in 2020 failed to live up to expectations, the team's morale took a "si…

Cyberpunk 2077 team morale took "significant hit" following release, developer says
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  • Why is the time spent playing a game always used as a marker of how good it is? I can spend 100 hours doing something I hate and feel worse for having done it. I know that is my fault, but still, I can play a good game for five hours and feel like it was worth ten times the price, versus a bad game I may have spent 20 hours playing and regret, waiting for it to get better. Does everyone measure the quality of something based on how much time it took out of their life?

    • Because I wouldn't have spent 100 hours playing it if I didn't enjoy it.

      • That's you though, that doesn't translate for everyone so I think it's a weird way to argue about how good something is. If someone argues that a game is good because people spend so many hours on it, it tells me nothing at all about the quality of the game other than you don't get so irritated you quit immediately. If you spent 100 hours on a game and 60 on another, is the 100 hour game automatically better?

        • For me, usually yes. And I'm the one debating here, and making the point from my perspective, so for this conversation my argument stands. Cyberpunk is a really good game, that I've had a ton of fun playing, and I genuinely enjoyed my time with it more than most games.

          • I'm not trying to fucking argue I'm just saying my thoughts, can you stop downvoting me lol. I was trying to share my perspective, not convince you ffs.

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