I wholeheartedly agree, I've been going down the pipeline myself and this has been my approach. Recently I've been working with family and neighbors to get a community garden going.
The other pivot point is The Pragmatic Programmer, which is totally understandable.
That book does a good job of grounding the reader through examples and parables from everywhere else but IT. By the end, you realize that good software engineering makes the best of general problem-solving skills, rather than some magical skillset peculiar to computing. You wind up reaching a place where you can begin to solve nearly any problem through use of the same principles. So @codex here, perhaps effortlessly, went on to management instead.
Yes, those are the Game Engine Black Books (Doom|Wolfenstein) by Fabien Sanglard. Highly recommended for anyone interested in games, programming, and history. They are amazing time capsules of those games and the development environments that produced them. I think/hope he's working on GEBB: Quake and I'm so excited for him to eventually release it!
Oh you're going to be in heaven, it's one of my favorite books! He really gets into everything: how the game is structured, how different subsystems work (BSP trees, enemy ai, sound, music, every detail), and even gets into peripheral things like how the game was distributed, how the (old) console ports came about, and so much more. The copy on my shelf is actually my third because i keep giving them away to people.
Thanks for reminding me about Art of Shen Ku. Friend had a copy years and years ago and from time to time I would remember reading parts but could never remember the title. Cheers!