Video Game Art
- What games have you played that beautifully marry their mechanics with narrative and/or aesthetic?
Title.
You might've heard the fancy term ludonarrative dissonance, which describes something a lot of modern games suffer from. It's the way games often tell stories that don't fit within their gameplay loops. How a character can take 20 shots to the head in gameplay, and then die from a single wound in a cutscene. Or how in the story, characters can act like people who would never do the things they do do in gameplay.
This conflict doesn't actually ruin a game most of the time. But the pictured game is one which is renowned for showcasing what can be done when gameplay is used as a narrative device, reinforcing rather than conflicting with the story. Using every element of a game in concert.
- Melinoë from Hades 2 by Guy-Pascal Vallez
Art by Guy-Pascal Vallez | Gax | Source: https://mastodon.social/@gaxix/112429978835570732
- [Official Art] 2nd Anniversary Senua Poster by Dan Attwell - Hellblade: Senua's Sacrifice
cross-posted from: https://lemmy.zip/post/14960899
> Artist Links > - Twitter > > ::: spoiler Posters for Hela, Surtr and Valravn > ! > ! > ! > ::: >
- Helldivers 2 - STAMP OUT THE BOT (by Ben Vazquez)
Arstation: Ben Vazquez
Really hoping sony would just let a good game be good...
- FF7 - Cloud (by Dododo)
Artist: Dododo | pixiv | artstation | danbooru
Full quality: .jpg 1 MB (3000 × 3898)
- [Fan Art] Palico Kadachi Set by 聖伯納 - Monster Hunter World
cross-posted from: https://lemmy.zip/post/14669742
> Artist Links > - Pixiv > > ::: spoiler Bonus Images > ! > ! > ::: >
- [Fan Art] Rosalina and Luma by love410s
cross-posted from: https://lemmy.zip/post/12854850
> The artist has retired from social media entirely. There are no valid accounts to link here.