Game Design
- A Game-Changer for the Godot Engine
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Really stoked about this announcement.
- [Video] Balatro's 'Cursed' Design Problem
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Video about balatro not showing the score you are about to get
- Level Design Compare: FPS vs TPS Gameswww.gamedeveloper.com Blog | Level Design Compare: FPS vs TPS Games
FPS and TPS share common ground as shooting games, focusing on aiming and target selection as core gameplay. These form the basis for player engagement and strategy, setting the stage for further exploration of their differences.
- Level Design Process #01: Cube to Templewww.gamedeveloper.com Level Design Process #01: Cube to Temple
Level design is like when you eat a delicious food without knowing its recipe. Experiencing a good taste is NOT enough to make a similar one. You should understand about the entire process; from the fundamentals to polishing the product.
- Wealth Systems in RPGstroypress.com Wealth Systems in RPGs
How some RPGs get coins wrong: they matter a lot until they matter not at all. It’s fun to play until your PCs are rich, but it’s even more fun to be able to buy things with those riches. Absorbing…
- Making Immersive Games 101: Maintaining the Magic Circlewww.gamedeveloper.com Making Immersive Games 101: Maintaining the Magic Circle
In this article, we explore the concept of the Magic Circle and how to preserve it, so that nothing distracts the players from their experience.
- Why Horror Is the Hardest Game Genre: Scaring the Design Out of Youwww.gamedeveloper.com Why Horror Is the Hardest Game Genre: Scaring the Design Out of You
Just because your game features monsters, the dark, and even the fear of dying, does not immediately make it an example of horror.
- Getting Gamers in the Zone: Understanding Flowwww.gamedeveloper.com Getting Gamers in the Zone: Understanding Flow
The secret to engaging gameplay may lie within the concept of "flow," a psychological phenomenon that may well be the Holy Grail for game developers seeking to captivate their audience.
- 10 design lessons learned from 30 years of horror gameswww.gamedeveloper.com What we can learn from 30 years of horror games
Here are ten lessons from decades of interviews, GDC lectures and community blogs, condensed for your convenience.
- How to write a modern game design documentwww.gamedeveloper.com How to write a modern game design document
Here's how to write a modern, useful Game Design Document in 2023