BattleBitRemastered
- Do people automatically consent to the death voixe chat?
I noticed quite a bit of people not knowing you can opt out of the dead voice chat recording (where it transmits your mic audio when you die for a couple of seconds).
When I installed the game there was a prompt that asked for an opt-in, that was pretty short to read.
Do you think people automatically click "I consent" or is the prompt not very clear?
- BattleBit Remastered - Update 1.8.1: Party Codes, Stat Protection, QoL Updates, Bug Fixesstore.steampowered.com BattleBit Remastered - Update 1.8.1: Party Codes, Stat Protection, QoL Updates, Bug Fixes - Steam News
Update 1.8.1 brings Party Codes, Stat Protection, QoL Updates, Bug Fixes
Patch Notes
Party Codes
- New feature that enables players to join parties without adding each other as Steam Friends
Report Player Shortcut
- Left Shift + F1/2/3/4, etc will bring up the report menu for the respective player, without having to go to the scoreboard. This makes it easier to report players for abusive behavior, or other inappropriate conduct
Stat-Sync Protection
- A rare case has been fixed where a player's progress would reset if they joined a game server while the player stats servers were being updated. This happened because the game server would receive the player's stats as level 0, which would reset the player's progress.
- To fix this, the game server will now no longer let a player join if it fails to fetch their stats. This will prevent players from joining the server with level 0.
- Additionally, the backend will no longer accept saving stats of a player if their rank is less than it was before. This will help to prevent players from intentionally resetting their progress.
Objective Capture Zones
- Sizes have been reduced to 50%/75% of their original size in some areas. This should improve the user experience in CONQ and FRONTLINE game modes, as it will make it easier to defend objectives and allow your team to spawn on them until the enemy enters the capture zone and triggers the spawn lock. This change will also make it more difficult to hide in one of the many buildings on the map and stay in the enemy objective in order to disable their spawn.
Placed Gadget Persistence
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Players will now be limited in the amount of C4s, mines, claymores, ammo kits, etc. that they can place at the same time.
- C4s will be destroyed when a player dies. A maximum of 6 can be placed. If a player tries to place a 7th C4, the first one will be destroyed to maintain a total of 6.
- Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.
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Domination: Reviving players will no longer return tickets.
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Eduardovo: CONQ 32v32 received a unique layout that is separate from the 127v127 playable area.
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Salhan: RU Border has been extended on the west side (Cav exit) to make spawn camping more difficult.
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Frugis: The last stage of Rush received changes allowing the attacking team to exit from a subway near the enemy spawn.
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Wakistan: Domination 32v32 layout will now feature an east coast line layout. The old layout will be moved to 16v16
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The number of players in enemy vehicles will no longer be shown on the map when they are spotted.
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When placing walls, there will be a half-player-size space margin requirement to avoid clipping. This means that there must be at least half the size of a player between the wall and any other object, such as another wall or a player. This is to prevent the wall from clipping through other objects, which can cause visual and gameplay issues.
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Fixed an issue where players would not switch to their primary weapon when placing a claymore while throwing a grenade
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Fixed an issue where the friend list would not load until the party menu was hovered over
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Fixed an issue where players were unable to pass the main menu due to avatar images
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Fixed the broken Progress Bar at the bottom of the screen
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A bug where players could sometimes walk during the countdown on Frontline has been fixed.
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Fixed an issue causing players to lag while using the Rappelling Rope
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Spectator camera improved.---
- Devs Announce Faceit Anticheat for BattleBit will be compatible with Linux, Steam Deck
cross-posted from !linux_gaming@lemmy.ml
> Got this from a post on the alien site. From previous discussion on Lemmy it sounded like Linux users had good things to say about this game but were discouraged about the upcoming FaceIt implementation such that they wouldn't be able to join anticheat enabled matches. Those users and Linux gamers on the fence would probably appreciate hearing this news. > > With this announcement on the dev team's community Discord, it appears Linux users will NOT lose access to matches with anticheat. > > Source: https://discord.com/channels/303681520202285057/345616096470237186/1129780379218358282 > (BattleBit Remastered official Discord server)
- Server lag, DDOS?
I heard there was an issue before with DDOS, but sounded like they sorted that out. I've heard players continue saying that it's an issue whenever server lag happens, anyone know if it's still happening?
- First time playing and I'm in love
Just finished my first 3 maps and this game is amazing. The gameplay feels exactly like battlefield 3 and 4, but its better in every way. The graphics are simple, but the game has it were it counts. I haven't delved deep in customization yet, a quick glance made me fear I'd fall in for hours just checking everything out. Can't wait to play again!
- BattleBit Remastered - Update 1.7.2: Optimizations, Bug Fixes, UI updatesstore.steampowered.com BattleBit Remastered - Update 1.7.2: Optimizations, Bug Fixes, UI updates - Steam News
Update 1.5 brings client, CPU, backend optimizations, alongside bug fixes and minor UI updates
- Upcoming balance prediction thread
What are your thoughts on balancing changes coming? What do you want buffed / nerfed.
Obviously submachine guns will see some changes. I really don't want to see the medic nerfed. I think we might see a change to spawn vehicles and beacons
- What is your go to gun?
I had been on the M4A1 until I recently tried the Groza which seems to slap. The SCAR is also pretty sweet. What are you all using?
- Getting a bit better at sniping
The only games I've seriously sniped before in are Overwatch and Team Fortress 2 - which both had hitscan bullets for sniper rifles. Actual bullet drop takes some getting used to, but I'm getting there.
- helicopter transports
If you can have as many people on the rappeling rope, could you transport all 127 players with a single helicopter?
- You're going to play Lenovo Night, and you're going to ENJOY it.
It's a shame because some of the night maps can provide a genuinely interesting experience to shake up the gameplay, but for the memes or whatever reason, people only seem interested in voting for Lonovo night.
- BattleBit Remastered - Early Access Dev Report (June 15 - June 30)store.steampowered.com BattleBit Remastered - Early Access Dev Report (June 15 - June 30) - Steam News
We thank you all so much for your support of our Early Access release!
cross-posted from: https://lemmy.world/post/967424
- Favorite map?
Whats your favorite and least favorite maps?
My favorite so far is Tensatown because it feels the least chaotic so far. Theres lots of little areas without super long sightlines.
Least favorite must be Frugis due to the chokepoints.
- Tips how to lead a Squad
I started to lead a squad, but I have some questions:
- How do I prevent automatic target switch?
- How do I mark a point I stand on as defend?
Are there any other general tips for new squadleads?
- Still pretty bad at this game, but really enjoying it
I've never been big into Battlefield-like games before, and my gunplay is subpar, but I've still been having a blast playing a medic. People are genuinely appreciative when you get them up, reviving teammates is just as good score-wise as killing enemies (in conquest modes), and overall people will actually try to cover your ass so you can get to the wounded. Building some fortifications and putting together a makeshift triage station to drag bodies into for healing is somethin special, let me tell you.
- Update 1.5(&1.51): New Map, further hit registration improvements, bug fixessteamcommunity.com Steam :: BattleBit Remastered :: Update 1.5: New Map, further hit registration improvements, bug fixes
Update 1.5 brings a new map, further hit registration improvements, bug fixes
Update 1.5: New Map, further hit registration improvements, bug fixes Namak Returns: Jump into a fresh new take on the beloved and chaotic map The game has been updated to version 1.5 06/23/23
New Map: Namak Supported Modes & Sizes
Domination: 254 • 128 • 64 Inf Conquest: 254 • 128 • 64 Conquest : 128 • 64
Additional Updates
C4 bug fixed. Community Servers - SteamID names rate limit fixed. Firewall updates against DDOS attacks. Construction base safe zone received some tweaks. New unique layout for 32v32 CONQ and INFCONQ on Sandy Sunset. Destroyed Helicopter's colliders will be more accurate to the visual model. XP Bar will no longer be visible when player is down. A notification will appear on top left when server intentionally ignores hit reg on extreme packet loss situations Player Hitbox - bullet detection improved on close range cases. (proning - trying to kill) Some maps received bug and exploit fixes.
1.51:
HOTFIX NOTES:
Fixed a collision issue with bullets and water Fixed a major issue related to network packet loss
- Update 1.4: UI UPDATES, HITREG, HELI BUFF, QUALITY OF LIFE & BUG FIXESsteamcommunity.com Steam :: BattleBit Remastered :: Update 1.4: UI UPDATES, HITREG, HELI BUFF, QUALITY OF LIFE & BUG FIXES
Update 1.4 brings new additions like the Squad List & XP Bar, improvements to Hit Reg and Detection, Transport Heli buffs, QoL and Bug Fixes
>- Added an on-screen level progression bar (this can be disabled from Gameplay -> Show Level Progression) - hi bigfry 👋 >- Added a squad list in the bottom left corner (this can be disabled from Gameplay settings) >- Increased the HP of Blackhawk - KA60 by 50%, 2000 HP ---> 3000 HP >- Improved hitbox detection and hit registration >- Changed AK15's ext-magazine stats >- Vehicles will no longer be able to resupply while firing. 60 seconds cooldown implemented to prevent continuous supplying and firing (particularly for APCs) >- Fixed the issue where the "Give Up" UI could not be seen during night vision >- Adjusted layers on CONQ for Salhan, Construction, and Azagor. Player names will be limited to prevent clipping in the squad menu >- In loadout, the 'Supporter Icon' will indicate which skins are part of the supporter pack >- Players will no longer be able to damage enemy vehicles that are parked in the base (only applicable in safe zones where neither players nor vehicles can inflict or receive damage) >- Simplified the representation of special keys in keybindings in the game UI for a more compact display (e.g. '+' instead of 'PLUS') >- C4s will no longer pass through fences and bushes >- Removed canted sights from Ultimax (not possible due to the handle) >- Fixed the issue where the RSH12 vertical recoil indicator would clip outside the bar >- Fixed the issue where the scroll wheel couldn't be assigned in keybindings >- Fixed UMP45 skins