People hide this pattern called "loss" in unrelated context to confuse people. And people who recognize it feel smart, or angry, or disappointed. It's a form of mild trolling, there is not much more to it. The meme originates from a comic but this is completely irrelevant.
Christmas Eve Sarajevo. Here is a YouTube link.
I agree with your core message, that the issue is caused by bad notation. However I don't really see why you consider implicit multiplication to be the sole reason. In my mind, a/bc is equally as ambiguous as a/b*c. The symbols are not important.
You don't even consider this in your article, instead you seem to take the position that the operations are resolved from left to right. This idea probably comes from programming languages, as they commonly use this convention, but I haven't seen this defined in mathematics anywhere. I'm open to being wrong here, so if you can show me such a definition from an authoritative source (maybe ISO) I'd be thankful.
As it stands, you basically claim "the original notation is ambiguous, but with explicit × the answer is obviously nine, because my two calculators agree", even though you just discounted calculator proofs. By the way, both calculators explicitly define this left-to-right order in their documentation.
The ISO section 7.1.3 you quoted is very reasonable and succinct, and contradicts your claim that explicit multiplication sign removes ambiguity. There would be no need for this section if a left-to-right rule existed.
Have you tried casting banishment on merchants and stealing all their stuff before they return?
Register to vote. Americans have to register or they cannot vote.
It is, Locutus was a commander in the battle at Wolf 359.
Hashicorp recently switched Terraform's license from open source to a business license. Community forked it in a month. Source: opentofu.org
In 2020, an 18-year-old Russian motorist froze to death after he and a friend were stranded in a vehicle for a week after following a Google Maps route through Serbia’s “road of bones”.
The road of bones is not in Serbia, it's in Russia.
Maybe not today, but getting serious competitors is another long term consequence.
When you get away from light pollution you can see a lot more stars and a bright line called milky way. We are part of the milky way and you can see the rest of it.
It looks [https://hr.m.wikipedia.org/wiki/Datoteka:Milky_Way_Night_Sky_Black_Rock_Desert_Nevada.jpg](like this).
I remember using it only once to a great effect, it's similar to your example with the gem. There was an item in the nest of big birds and we couldn't deal with them, so we hid behind a corner and used a hand to throw the item towards another hand who was able to throw it to a safe spot.
Why do you think it's obsolete? I suppose nowadays we can use AI generative models to explain the difference between the easy and the virtually impossible, but it still can be hard.
You don't need to take the same number of levels in both classes, it's common to take a single level from another class to get some proficiencies or class features.
The biggest negative is that you postpone cool class abilities, and you cannot get the best ones from higher levels. This also means that you could mess up the character if you don't plan the build before starting, but this isn't a big problem in this game as you can change everything later.
In the interview they mention a specific case of taking two spellcasting classes, that's what I was wondering about.
What's the issue with multi class casters? They will have more spell slots than single class casters, while in tabletop they don't? How does it work?
Rtwp wasn't the norm as far as I remember, but manuals were. So the systems are explained in the manual, but not too well so there were a lot of online guides.
Anyway you are hardly the only person who dislikes rtwp, it's a crutch system that tries to give you some control over a full party but ends up in a chaotic mess which is slower than a turn based game would be because you have to pause quite a lot.
I loved BG1/2 in spite of its systems, but I can't play them today.
If you want to play them, I would suggest a low difficulty, and a lower game speed which both lessen the need to pause all the time. Also most of the party should be melee and archers, assign them the basic combat script so they can fight without too much babysitting.
Why not? If you don't understand a meme it's perfectly fine to ask for a context or explanation.
"This offer code is not available for your redemption (already redeemed or belonging to another account)."
Can you elaborate on this? Rules of D:OS games don't resemble DND at all. They are classless systems.
I could play Loopy everyday. This puzzle pack has been on every device I owned since I discovered it around 2003. including on Nintendo switch.
The developers played it with a controller in the stream panel from hell: release showcase. So it should be at least ok.