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Noooooo you can't make a microtransactions free game and finished too šŸ˜­šŸ˜­šŸ˜­
  • Hereā€™s my thing: I donā€™t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether thatā€™s a small indie game or a massive AAA game, those two things should be true.

    I think what most people find frustrating is that the in-game store is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.

  • G/O Media reportedly fires Kotaku editor-in-chief Patricia Hernandez
  • Thatā€™s a bummer. I really liked the vision she initially set out with when she entered the role, but the actual content of the site never seemed to move beyond ā€œgame journalism, but a bit more snarky.ā€ I wonder if some higher-ups never really let her vision move forward.

  • Do you use Blender in a professional environment?

    I've always been curious about how others are using it. Currently, I use it to create 3D animations for tutorial videos at my workplace.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/ā€žInitialsā€ (https://github.com/dicebear/dicebear) by ā€žDiceBearā€, licensed under ā€žCC0 1.0ā€ (https://creativecommons.org/publicdomain/zero/1.0/)TH
    theAndrewJeff @lemm.ee
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