ā¦what?
Hereās my thing: I donāt necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether thatās a small indie game or a massive AAA game, those two things should be true.
I think what most people find frustrating is that the in-game store is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.
I remember finding some comments from people being pissed that Blender got an Undo function. Felt like I was living in a bizarro world.
Thatās a bummer. I really liked the vision she initially set out with when she entered the role, but the actual content of the site never seemed to move beyond āgame journalism, but a bit more snarky.ā I wonder if some higher-ups never really let her vision move forward.
I've always been curious about how others are using it. Currently, I use it to create 3D animations for tutorial videos at my workplace.