I had similar experiences with Joplin. Would randomly lose quite a lot of data, and exporting to other formats was a hassle. I also cannot recommend.
To add another point to the discussion: a lot (the majority?) of "fake" collision detection isn't there because of hardware limitations. It's there by design.
Take a look at 2d platformers. They're about as computationally simple as you can get. Yet they're still full of "unrealistic" physics. Coyote time, double jumping, air control, collision boxes that don't match the sprite, gravity isn't consistent, you don't stagger if you slam into the wall or floor, etc, etc. This is on purpose, because realistic does not mean fun. "Realism" is not a magical word that makes games better.
There have been games where, to use your example, your character's sword bounces off anything it hits, rather than clipping through. The reason most games choose not to do this is because it's usually pretty annoying. The game's intended experience is most often to let you play as a badass experienced warrior. The kind of person who doesn't fumble their blows.
Realism is just another tool in the designer's toolbox. An example of more "realistic" physics being used deliberately is Shadow of the Colossus. If you swing your sword at a wall, it bounces off, and your character staggers back clumsily. This is because the game is specifically about playing a character who is not a badass, but an inexperienced nobody.
On the same note, the target audience is mostly white dudes. It's a lot easier to sell them the fantasy of playing as / fighting against Thor, Zeus, or Hercules than it is to get them excited about some character they've never heard of and can't even pronounce the name.
The bad news: Summoning an entire elder god is hard. They end up summoning one of the innumerable lesser horrors in the elder god's orbit.
The good news: The summoned entity is going to grant them immortality.
The bad news: The players will experience an eternity of never-ending horror and torment.
The good news: Since it's just a (relatively) lesser entity, the players actually have a slim chance of ending this curse, returning to blissful mortality.
I've had the same issue. I'd like to support the artists, but the music is only available as physical media or for streaming on sites I can't use or don't want to give money to.
My current plan is to support them by buying unrelated digital merch, such as voice packs. Though if too many people do this it will distort with their metrics, so it's not a great solution.
I wonder if it's just a throwaway production hoping to go viral? I used to see a lot of art from the manga in a sort of "yo wtf is this? lol" kind of way. Maybe they're banking on that meme potential, hoping it will be sufficiently attention grabbing to get people talking?