that hasn't legally held up in the past, it's just the yuzu devs caved in with an out of court settlement since they'd have to deal with massive legal fees anyways iirc
don't think n64 games are even encrypted, so something like the Wii common key isn't necessary
you can create a application or window rule via the game's window operation menu's "more" submenu (can use the equivilant shortcut if full screen or no border) once you open the dialog, the thing you'd be looking to add is "block compositing" set to "force". it will automatically turn compositing back on once the process is closed
At least for us, notifications aren't something you can really glance at similarly to app indicators. They're usually text heavy, only really work for longer tasks for readability (which syncing usually isn't), and are always obscured behind another popup for persistent notifications. Persistent notifications also take up more space within the notifications popup, rather than a small icon that you can easily glance at to know what's happening.
As for programs not staying in the task manager, they usually take up less space if open as an app indicator, being able to be passively open but not take up as much space.
We think the main reason was the amount of countries you couldn't make a PSN account in, locking out a lot of people from playing a game they bought. So honestly, with that in mind, it's probably justified.
Garry confirmed that it was by Nintendo.
pretty sure anything other than gmod (and strata games) is still 32bit, even with the vulkan renderer support
last we checked they preserved the tracker links bing themselves would use on results, which you had to opt out of.
doesn't duckduckgo do the same thing at this point with tracker links? it also uses bing
2FA actually ended up breaking on our account on the older interface (as it just stopped accepting generated codes), so the update disabling that actually helped us out in that regard. Proper account recovery needs to be implemented for cases when something like that happens.
There are actual Windows builds of the launcher! Pretty sure it's on their website.
surprised windows 11 is even capable of rendering borders, but yeah that's pretty much what's happening here, looks similar to on 10 when using a theme with borders. I guess whatever is done to hide the borders when maximizing still works, but it showing the borders while not maximized somehow happens despite the theme not being built for it (maybe an issue with DWM?)
Steam on Linux already isolates the game installations themselves to be per-user (as the entirety of Steam is shoved into .steam), so unless you have it on external storage it shouldn't have that issue.
Wouldn't that be changing the corresponding color entries in the colorscheme? At least all of Plasma 5's window decorations seem to respect those. Stuff like selection color's already changed so it doesn't seem too difficult?
Only on Valve's official servers. Everywhere else is safe from those.
You can also just shove the wood type into the crafting area and it should just let you make the planks that way. (Only have one slot taken, can't have multiple stacks in it.) We understand the recipe book cycling for recipes that accept any wood type and give you the same thing, but not sure why it does that here. Guess they didn't account for it.
Loaded fine the first time until we tried fullscreening the initial image. The unknown symbols seems to be the alt text for that first image.
Aww, missed opportunity to use the Active Titlebar and Active Titlebar Secondary colors.. also it fails to do the whole "shove cursor in top right corner when maximized" thing..
Also, yes. They've been doing this for over a decade now.
There is a CSS tweak by the person behind Classic Theme Restorer that can swap those two back around.
I'm pretty sure WinBTRFS's readme has a section about properly setting up the user and group permission stuff. Essentially just providing the Windows UUID to Linux POSIX equivilant, which generally ends up fixing all the permission related problems. The only real caveat is it not working with SuperFetch, so files aren't cached in memory and have to be loaded from disk with every read.