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Introducing renet2, a fork of the networking library renet that implements the game-oriented netcode standard.

Introducing renet2, a fork of the networking library renet that implements the game-oriented netcode standard.

Highlights: \- Allow netcode servers to manage multiple data sources at once (e.g. UDP sockets and a WebTransport server). \- Add built-in in-memory sockets and WebTransport sockets. You can now run a netcode server with native AND browser clients, with the same exact authentication workflow for all clients (using ConnectTokens).

@bevy

https://github.com/UkoeHB/renet2

\#bevy #networking

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Our very first game at Snowy Road Studios!

Our very first game at Snowy Road Studios!

Scavenger: Jump around and scavenge for good items! https://snowy-road-studios.itch.io/scavenger

Scavenger came from a small in-house game jam with me (SRS founder koe) and my kid brother. Check the devlog to see how it went: https://snowy-road-studios.itch.io/scavenger/devlog/711861/developing-scavenger.

@bevy

\#bevy #gamejam #family

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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SN
Snowy Road Studios @mastodon.social

Making games

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