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Dragon Age vet says the "fidelity death cult" and a "fear of backlash" over reused assets is making AAA games take way longer, but that creates room for Dark Souls-style surprise hits
  • In DA2's defence, the game went from concept to release in 16 months. With a development cycle that fast, it's a miracle it was even playable; I wouldn't call its rampant copy-pasting "lazy". I'd call it many bad things, because that game had tons of problems, but that's what happens when the beancounters have an unexpected success and want to capitalize on it yesterday.

  • ELDEN RING - Calibration Update 1.12.2
  • instead of just playing the game as intended.

    I feel like you just unwittingly hit on the problem many series veterans have been having.

    People are approaching bosses in Elden Ring like they're Dark Souls bosses, and in my thousands of hours across the series, the only bosses I summon help for is Sister Friede and the Demon Twins. Everyone else I was eventually able to defeat on my own, because that's how they were balanced.

    But in Elden Ring, you have the open world to grind in and Spirit Ashes and crazy weapon arts that are far beyond any that were in Dark Souls 3, and the bosses are balanced around these things. It's harder to make a good guess at how powerful a player is at any given time in Elden Ring, so in order to counter the player's bullshit, the bosses need bullshit of their own.

    This, naturally, throws a wrench into the plans of veterans who are used to bosses that are tough but fair and approaching them in that manner. They then promptly get their shit pushed in because they aren't using the things the encounters are balanced around having simply because they didn't used to need them.

    It makes the bosses binary. Either you get your ass kicked, or you summon help, use a Mimic Tear, and run a train on them. They're either frustrating or boring, and fights that are frustrating or boring just aren't fun. I'm not having fun getting comboed to death or just pelting the boss with spells while my goons beat them up.

    The magic is gone. Bosses used to be the highlight of Souls games, and now I just want them to be over.

  • Former Total War dev accuses Creative Assembly of "mismanagement" and says strategy series AI is "limited by design"
  • The only time it was challenging was back when AI factions had a hate boner for the player and ONLY the player. Like how they would leave their settlements undefended to march halfway across the map, through territory belonging to a faction they were at war with just to sack the player's settlements.

  • The entire Dragon Age series is only $10 on steam until June 27th.
  • Mages are really nerfed despite the story saying they're super powerful and dangerous.

    This is kinda selling mages in the setting short.

    Magic in this setting is basically the same as it is in Warhammer 40k: mages get their power from an alternate dream dimension that is also where demons reside, they can spontaneously explode and/or summon demons if they're not careful, and they're heavily regulated/repressed. Rogue mages are hunted down and killed by Templars, and everyone else is mostly confined to wizard towers that double as prison camps.

    It never comes across in gameplay, but mages and how they're treated are major plot points in all three games.

  • Elden Ring: Shadow of the Erdtree currently has a 'Mixed' status on Steam, with many of the negative reviews complaining that the bosses are too hard [also game's PC performance]
  • Let's not forget how blatantly the bosses read your inputs. FROM bosses have always done this, but it's never been so obvious; it kinda breaks the "tough but fair" illusion.

    My take is that since players have gotten so powerful, bosses had to adapt...but the only ways to make them stronger have upset the balance between "tough" and "fair". Hit boxes for attacks have gotten larger, which hurts readability; attacks that you used to be able to dodge now land, even though it didn't look like it. Bosses hit harder, combo their attacks, and they can even cancel into different combos now.

    All of this happened because bosses are balanced around Spirit Ashes and the new insane weapon arts. It's harder than ever to SL1 the game, because if you don't have a good Ash summon or a crazy weapon art or didn't grind for upgrade materials, main quest bosses are stupidly hard. If you did do all of those things, they're almost trivial.

    It's weird. The bosses used to be the highlight of Soulsborne games, and now they're the worst part because they're just not fun anymore. Dragonlord Placidusax is my favorite fight, and it's not even close. I either trivialize my way through the rest, or just wanted them to be over. The satisfaction of fighting a worthy opponent is gone, because it's almost always just unfair for the player, or unfair for the boss.

  • conquests rule

    EDIT: Source. https://twoucan.com/profile/saintmonstre

    17
    tl;fp
  • All I know is that I watched a video of a young girl, maybe 10 or 11, wailing and crying and saying that her house was bombed by the Israelis while she went to the aid station, and all she found when she returned was rubble and the bloody chunks of her family.

    She's hardly the only story, and continuing to brutalize the Palestinians is only going to succeed in creating a generation of angry young adults who will continue to line up to join Hamas for revenge.

  • What do you think of this prediction?
  • They're far from perfect, I'd be the first person to tell you.

    But they're still light-years ahead of anyone else, because they're perfectly happy just making tons of money instead of trying to squeeze every last cent out of the storefront at our expense.

  • Not Likeable
  • Preach. The DNC deserve their share of the blame, and berating voters for not wanting to vote for shit candidates (especially how the DNC sabotaged the likes of Howard Dean and Bernie Sanders).

    Dubya was the result of GOP fuckery, but Trump was a self-inflicted wound.

  • Visions of Mana | Launch Date Trailer (August 29th)
  • I hated X because I found most of the characters sans Auron and Lulu to be incredibly obnoxious.

    X-2 just made those problems worse by largely getting rid of the few characters I could tolerate, and somehow making Rikku even more annoying.

    It says something about how good the combat was in those games that I managed to power my way thru X and a fair chunk of X-2 before it just got to be too much for me.

  • HP bricks ProBook laptops with bad BIOS delivered via automatic updates — many users face black screen after Windows pushes new firmware
  • Thing is, all the other major manufacturers are just as bad or worse.

    As a PC technician, HP still somehow has the best service and support, which speaks volumes about how bad everyone else is. Dell's support tools are a generation behind HP's, and Lenovo's build quality is atrocious. Not to mention Lenovo's technician support is so badly fragmented and poorly run, they default to having the customer send the device in for repair and avoid sending an on-site technician just so they can avoid dealing with technician support. Speaking from personal experience, getting to the right person when I have a problem or need to order additional parts is like pulling teeth, and even if I manage to reach someone, they're usually equal parts incompetent and unhelpful.

    And Apple doesn't even want to service their stuff.

    These days, you have to pick your poison.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SL
    slumlordthanatos @lemmy.world
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