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Cyberpunk 2077 Has Sold 25 Million Units; Live Action Project Announced
  • For example. In cyberpunk you are forced to first person in combat. That means to look around a corner you have to put yourself in danger. To mitigate this you can invest in certain cyber ware to see through walls or throw recon grenades. If you would be able to use third person you could just move your camera to look around an object. You would have to design the encounters with that in mind and the thinks like recon grenades or looking through walls get less interesting if you allow the view of the player to fly around without getting in danger. As you can guess I don't like this and consider it cheesing. Similar example for kingdom come. There are medieval helmets in the game where you can pull the front piece down. That will impair your field of View. But you get more protection. But this could just be cheesed by turning on third person.

    This kind of stuff I mean by cheesed.

  • Cyberpunk 2077 Has Sold 25 Million Units; Live Action Project Announced
  • Please no. They committed to first person and the game is better for it. Not many games have the commitment for it and that is really sad. I really really dig first person only because it let's the developers design the game around that without players cheesing the mechanics.

    The only other game that comes to mind as commited as cyberpunk was kingdom come deliverance which was also better for it.

  • What are the worst names you could give a baby boy?
  • Oh, hello! Can Jugemu Jugemu Go-Kō-no-Surikire Kaijari-suigyo no Suigyō-matsu Unrai-matsu Fūrai-matsu Kū-Neru Tokoro ni Sumu Tokoro Yaburakōji no Burakōji Paipo Paipo Paipo no Shūringan Shūringan no Gūrindai Gūrindai no Ponpokopii no Ponpokonaa no Chōkyūmei no Chōsuke come out to play?

  • Steam: New Pricing Needed For Argentina and Turkey by November 20th
  • You are aware that digital goods do not have a supply in the traditional sense, right? I can buy 500000000 copies of your data and you still will have more of it. Its not possible to apply supply and demand to digital goods because we have unlimited amounts of them.

    And btw what you are saying is quite similar to what I described. The price is found via establishing the amount of money in the market and the willingness to spend. That kinda is a way of looking at the possibility of demand.

    But anyway. The key difference, probably, is looking at who is aiming for what. The companies are looking at extracting maximum value for them. You seem to dislike that.

  • Steam: New Pricing Needed For Argentina and Turkey by November 20th
  • Well... How do you think a price for a product is found in capitalism? You try to find the sweet spot between too cheap and too expensive. When you are cheap more people buy, if you are expensive less people buy. Therefore there is a sweet spot where you make the most money. This obviously is dependent on the people in the market and the money they have. Of course the game publisher can go to the poor people and say that they want 500 money for their stuff. But they don't have that, so they won't pay it because they literally can't.

    Long story short, this is not subsidising, this is publishers extracting the most amount of money from that specific market. Its called capitalism. Love it or hate it.

    And of course products cost different amount of money around the world. Every market is different.

  • Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
  • Just have a look at the dev diaries. For me personally its the overhaul of pretty much all simulation engines (traffic, weather, water, wind, people etc.) and that they solved (apparently) the single thread problem of their traffic simulation. For me CS1 was bottlenecked when the cities became to big and the traffic could only be simulated on one core. There is a limit to that. But my cpu was otherwise idle. I have hope that this is now solved. Plus there is apparently no agent limit anymore. So a town of 500000 could in theory simulate all people individually, CS1 couldn't.

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