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Free Scenario: 'Til Death Do Us Part

Death is an illusion some of us may tear asunder in moments of great distress. For this KULTmas we bring you one of such stories—that of a man who has for his entire life repressed the memories of a past event, but now must face the consequences that follow them. For better or worse, he isn’t alone in this. His siblings, each of them burdened by their own dark secrets, come together to unveil the mysteries that haunt their family. Perhaps together they are able to walk past the threshold of mortality. Or it might just be that they succumb to their tormentors.

‘Til Death Do Us Part is a scenario originally written by Gunilla Jonsson and Michael Petersen for the first edition of KULT exclusively in Swedish, but now brought to KULT: Divinity Lost in English with the help of Jens Klot (translator), Nick Rankovic (author; rules revisions, edits, and additional material), and Jacqueline Bryk (editor).

You may download this and past KULTmas releases on https://bit.ly/kultmas — and, as tradition demands, you may always listen to our friends from Red Moon playing the scenario.

Kultists, we hope all is well on your side of the veil and wish you a good end of the year. May these times be joyous and—if you run ‘Til Death Do Us Part—terrifying and enlightening!

We will take a short break in the coming days as well, but our Herald will continue to be present on Discord servers. Feel free to join him and many other stray souls there. And, if you haven’t yet done this and want to know more about the future sourcebooks, we invite you to watch the Illusion Horror Con panel where we discuss the upcoming Kickstarter.

That is all for now. See you in 2025 for another cycle of the machinery of the Illusion.

Happy holidays!

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The bridge [overland]
  • Thanks!

    Micromaps are quite forgiving. Maybe I can convince you to give it a shot sometime? :)

  • Did you notice the community icon?

    It's been almost a month, but I figured I'd create a proper post. Many lemmy clients show tiny icons, so you might have missed it.

    0
    Ruins #3
  • 😅

  • In the shadows of inspiration [monthly drop]

    New drop: bit.ly/kultdrops

    >Greetings, Kultists. Today we bring you photos and thoughts from Petter, a moment of introspection. In this month's small monthly release, In the Shadows of Inspiration, Petter writes about his creative process and shares some pictures he’s taken in ...

    > ...his night walks. Hopefully these are inspiring to you as it is to us, and drive you to create as well, be it paint, write, make music, prepare for your next session, or anything else.

    Original X link: https://x.com/KultRPG/status/1849785126089031772>

    0
    Mountain pass
  • Yeah... I considered a banana for scale, but decided it wasn't a good option. ;)

  • Pond

    ... and that rectangular thing on the left is supposed to be a stone bench.

    0
    Ruin site
  • Lol. Yes. They’re trees.

    Legend has it, that some guy named Tolkien popularized that style. Of course, he was better than me at drawing.

  • Cave descent
  • Same place I bought this tiny ruler...

    several tests

  • Underground lake
  • Maybe…? I haven’t explored that particular cave system myself. I acquired the map off a band of adventurers. 😉

  • Studio in a dungeon
  • True!

  • Border town
  • Oh, and also… thanks for posting a map of your own. It was getting a bit lonely in here. 😉

  • Border town
  • Thanks!

    And yes. When I manage to collect enough dungeon or cave maps, I might try to arrange /place them so that they (sort of) connect into a larger complex.

  • [Isometric] Throne room
  • Lol. Maybe? Or perhaps it’s an abandoned throne room?

    Seriously though, micro-maps can be very forgiving but I still didn’t want to risk ruining it by adding more decorations. Even if it is quite empty as it stands.

  • Border town
  • It’s inspired after a rural town I knew many decades ago. After drawing it I searched for it in Google Maps and confirmed that my memory isn’t all that good. 😅

  • Tavern
  • It’s supposed to be a stove hood. But yea, now I realize it’s similar to the way pits are often drawn.

  • Northern settlements
  • Heh. It was a thinner scrap of paper than most of the other maps I’ve posted.

  • A cellar... maybe?
  • .. and lots of places for an ambush, right? ;)

  • Meet /c/micro_maps
  • Yeah, I created it mostly out of nostalgia...

    There used to be a Google+ community with the same purpose. When G+ closed, many groups flocked to all sorts of platforms (all walled gardens, mind you), but many communities also died in the process.

  • Sci fi RPG systems
  • The easiest Traveller version is definitely the one from Mongoose.

    Also, you should check out Seth Skorkowsky’s overview videos:

    https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI

  • Does this shape game exist as Foss?
  • It's already made in JS (but without a canvas).

    So, OP: I guess it's already Free and it's already Open Source. Just save the HTML page somewhere.

  • Resources for becoming a better player!
  • From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

    https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

    https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

    https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

    https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

    But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

    Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

    How do you describe a fun, a great session?

  • Resources for becoming a better player!
  • From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

    https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

    https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

    https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

    https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

    But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

    Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

    How do you describe a fun, a great session?

  • Paranoia: Core Book vs Red Clearance
  • Thanks! I'm pretty sure I'll have UV clearance.

  • roflo1 roflo1 @ttrpg.network
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