Historically, AI has found and used exploits. Before OpenAI was known for chatgpt, they did a lot of work in reinforcement learning (often deployed in game-like scenarios). One of the more mainstream training strategies (pioneered at OpenAI) played sonic and would exploit bugs in the game, for example.
The compute used for these strategies are pretty high though. Even crafting a diamond in Minecraft can require playing for hundreds of millions of steps, and even then, AI might not constantly reach their goal. Theres still interesting work in the space, but sadly LLMs have sucked up a lot of the R&D resources.
The challenge is that AI for a video game (even one fixed game) is very problem specific and there's no generalized approach/kit for developing AI for games. So while there's research showing AI can play games, it's involved lots of iteration and AI expertise. Thats obviously a large barrier for any video game and that doesn't even touch the compute requirements.
There's also the problem of making AI players fun. Too easy and they're boring, too hard and they're frustrating. Expert level AI can perform at expert level, which wouldn't be fun for the average player. Striking the right difficulty balance isn't easy or obvious.
This is the real issue. Companies/shareholders won't accept stable profits, so they will do anything possible to increase profits. AD-free subscriptions will be a thing of the past in the next 10 years and we will be right back to cable. Bundled subscriptions with cancellation terms and ads.
Can anyone that's using the new rewritten android mail app comment if it has the tracker blocking like it does on desktop and iOS? If not are there any plans for this?
I won't aim to change your mind but I'll add that one of the reasons they're so expensive is, at least in the US, there is simply a struggle to build mega engineering projects. From project management to the blue collar skills required (nuclear isn't the only large scale engineering project with cost overruns). Things were more favorable in the 80s when plants were built somewhat regularly and the country had collective experience completing these projects.
Renewables are similar too on both the installation and design side. More experience in manufacturing, developing, and installing helps to lower costs.
Worth mentioning it's actually quite small by mass (only 1% or so of what goes in), but only a few places actually separate out those isotopes.
Late to reply but the issue was fixed.
Just sent my logs, thanks
Doesn't work for me at all on Ubuntu, but nice to see they're finally getting a Linux client out.
Is there enough gear/experience to just skip the open world stuff? It wasn't clear to me when playing if I would hit a wall and needed to grind on the open world to progress.
Yeah your understanding about the towers is correct. I don't think it's inherently bad, I've even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.
I've never played the OG FF7 but I loved Remake. Beautiful environments, great music, story, and characters. I rarely pick games back up after finishing them, but I finished remake twice.
I was really excited to play Rebirth, especially after seeing the all the great reviews, and wow what a let down. The graphics are downgraded, the story is filled with Ubisoft style open world bloat, loaded with pointless minigames. It felt like SE tried to pad out the game with as much time wasting garbage as possible. I put the game down shortly after reaching the second area and haven't felt compelled to come back.
Does the game improve at all later? Is it worth pushing through?
This is a pretty bad take and I feel like you must have not really played tribes very much. Comparing tribes to CS? Really? You think the popularity is because of the team sizes?
The fact that they are only implementing 16v16 seems like a warning flag to me. I wouldn't be surprised if this ends up as a mediocre experience with a few tribes mechanics just largely trying to cash in on name recognition.
That applies to the software itself, sure, but only if you bring your own infrastructure. Large scale FOSS infrastructure services are going to be the exception not the norm.
Nah I'd disagree. Infinite growth motive doesn't necessarily apply to private companies. To suggest there's unbridled greed present in every company is just a falsehood.
If you're not paying for a service, then you're the product. I never understood the expectation that people should just provide you email and storage for free, because?
Yeah I'm sure shell and co really forced the sale of 750k F-series trucks last year, right?
I would agree with this, I use Nvidia cards for professional work on Linux and I've never had a problem. Yeah there's some upfront work configuring the drivers, but I've never had it take more than an hour to setup.
This drives me crazy every time I see it so I'm glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn't matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.
YouTube already does that, though? In fact your premium sub helps creators much more than a non-premium viewer does. Of course the multiplier proposition would be new/different.
Not trying to shill for YouTube but that's one of the main reasons I have a subscription is to support creators I like.
Basic features like turning a bulb on with a set brightness or color (if you're lucky, you can turn on with a set brightness). No support for scenes (due to matter spec) which can lead to issues sending commands to light groups. And if you want to actually update bulbs good luck because it's buggy as hell.