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How long does combat in PF2e take?
  • My last big boss fight in PF2 lasted about 3 hours and there were 10 rounds in that time - so about 1 round every 18 minutes. The party consisted of six level 12 characters - counting the GM, that means the average turn was about 2.5 minutes long.

    (That includes some RP as well, villainous monologues, rescuing the hostage, etc)

    Granted, I use the Foundry VTT, which speeds things up quite a bit. (And is also how I was able to review this data). And most of us are experienced with the PF2 system at lower levels and had jumped up to level 12 for a oneshot.

  • Rooster Teeth, home of Red Vs. Blue and RWBY, shutting down after 21 years
  • Hbomberguy has a really good video about all of the problems that plagued production. It's a pretty interesting watch that covers the way the story was put together, where the writers got their ideas from, and a bunch of behind the scenes stuff.

    It's pretty interesting: RWBY Is Disappointing, And Here's Why

  • I just can't be bothered with these questions
  • I'm very distracted by the fact that the answer given by number 2 is wrong.

    Crazy how someone can go throw the process of writing and illustrating a math problem only to fail to count to 10.

  • Their ideas are as interesting as they are frightening
  • And that's only if they recognize what's going on. If you're just minding your business and suddenly it's dark and hard to breathe, there are a bunch of monsters, spells, and magical phenomena that are possible culprits.

  • What difficult games/game challenges did you give up on?
  • You might want to try Lies of P. All of the highlights of Dark Souls combat and if you play your cards right pretty much every NPC gets a happy ending.

    It's free on Game Pass right now too, if you have that.

  • Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?
  • The thing about the From Software games is that they’re (mostly) fair. Most action games give the player a huge leg up compared to the enemies - the boss has a glowing weakpoint that can be revealed with the item you found in the dungeon - or you’re a badass cyborg assassin vs rank and file goons.

    In Dark Souls, you’re just a stubborn dude with a sword - and even the lowliest enemy can take you out if you get careless. But everyone is playing by the same rules, it sucks when an enemy staggers you and hits you while you can’t move - but you can figure out how to do the same to them. And the bosses really are doing everything in their power to make you dead.

    The satisfaction of Dark Souls comes from meeting those challenges head on and beating them at their own game - or being clever enough to bypass or weaken the obstacle. It’s not for everybody, and it’s certainly not for anybody all the time - but it’s pretty awesome when you get to be David finally taking down Goliath.

  • How was your last game?
  • Assuming you're being hyperbolic at the end there - the samey, no-actual-options feeling of DND is what drove me to Pathfinder 2e. And all the rules are officially free here.

    But if you weren't being hyperbolic and want something in the same fantasy-action genre: Genesys is pretty awesome.

    If you want something really real off-the-wall and different, try the one-shot friendly slapstick-comedy The Sorcerer Supreme (also free).

  • Cooking Up Contingency Plans
  • Not a problem, I’ll just grab some of the years from the end of my life and just kinda stuff them into the present to get me through.

    Good as new without any downsid- why is my hair falling out?

  • My brain hurts
  • Over the years, I’ve found it’s less helpful to think of the campaign as a planned road trip - and more helpful to think about it like you’re in a car chase and your brakes have been cut.

    Don’t plan out meticulously, just prioritize steering into the next interesting thing that can happen, ideally one that the party is already kinda heading towards. You can have some ideas about things that could happen afterward, but you have no idea what your players will do yet.

    They could befriend the lich’s minions, commit the crime before the villain has a chance to, or just straight up die to terrible luck.

  • the things this game makes you search for
  • This year, I started a campaign of Geist: The Sin-Eaters set in Washington DC.

    GtS is a game about interacting with ghosts and laying them to rest. (For example, by bringing their killer to justice)

    So my search history has been:

    • Maps of Washington DC (for setting info)
    • Nitty gritty examinations of government structure (for politicking & world building)
    • Information about murders, cover-ups, decomposition, and body disposal

    So I’m on a list now…

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PJ
    pjnick @ttrpg.network
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