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2 yr. ago

  • Okay, now apply that argument to the next levels upstream, the ISP, backbone providers, CDN providers, the domain name holders, the SSL certificate trust companies. They all earn money with it.

    You see how ridiculous that argument becomes.

  • If they had confidence in their reporting, they wouldn't post this in their Opinion section.

  • Those assholes don't give a shit about "freedom of art" when video games like Wolfenstien can't get released in Germany.

  • you see in Yeezus that he’s kinda bringing the experiments of groups like CLPPNG and Death Grips to the mainstream.

    You mean this Yeezus merch? This was the same timeframe. (Sorry, different concert. This was later.) He wanted people to buy this shit as a bundle with a concert ticket.

    Also, Death Grips was already mainstream. They didn't need some insane motherfucker to sample their work to get popular.

  • Good luck finding D programmers.

  • It's written in Brainfuck, but it's really really good. Trust me, bro!

  • Absolutely this.

    If we're going to take a Metroidvania as an example of this lesson, let's take Environmental Station Alpha. The game has a ton of potential as a good Metroidvania that is buried in a thick armor of speedrunner-level difficulty. I have never seen a Metroidvania be so stingy about health tanks, and this game desperately needs all of the health tanks you can get. It stinks of a developer team playtesting the hell out of their own game, and making difficulty decisions based on years of their own self-testing experience.

    When you release a game with a Normal difficulty, no Hard difficulty, and then are forced to create a Easy difficulty after release, you know you've fucked up.

    Here's how you do it: You can playtest your own game, but that one gets the "Hard" label. If you playtest for a Normal difficulty and you can't imagine how to create a Hard difficulty, the difficulty range is completely off. And Hard doesn't mean "only people in the double-digits can beat it". That's not even a scale, or just reserve that for some "Impossible" difficulty, if you want to get to 5-6 levels, like Doom does.

    Normal should be some reasonable setting based on how others playtest the game. Get some expectations from your playtest audience in terms of the kinds of games they've played and beat before. Are they complete noobs to any sort of fast-paced gameplay, or have they beaten other Metroidvanias or games like Cuphead? Based on that, figure out whether the advice they give you applies to an Easy or Normal difficulty curve.

  • You can't just, independently, as a single person, "have your own game engine". It has to be designed for a specific type of game, with a specific style. You don't have the time or resources to develop one that is an omnibus toolbox.

    Even then, people should be using Godot now, especially indie developers. Spend the time and resources enriching an existing open-source game engine.

  • They have to kick off kids from their game, legally, and nearly all mobile and online games that have any way to spend real money will be doing the same within the next year.

    Good. Gambling is illegal for minors under the age of 18.

  • TeleMessage makes an archival copy for record keeping

    To where? Israeli servers?

  • Only off by a few orders of 10^x.

    Typical shit journalism can't be bothered to look at the units on their calculator.

  • Base game could use some X Mult on chips.

  • Governments generally do their best to avoid that, because people would start holding off on purchases expecting lower prices next week, month, quarter,… and it would tank the economy.

    That's not how human nature works. If people need groceries, they aren't going to hold off purchases until the prices go down.

  • I'm trying, but it's hard to stay motivated when the information on a lot of local areas I visit are so damn old.

    There are entire areas where it looks like it acquired the data 5-10 years ago from some other mapping software (Google, Bing, something else), and hasn't updated since. It didn't have all of my street information for my neighborhood area, so I started there first. I didn't really mind it too much, because, hey, Google didn't have it filled in several years ago, either. I started using Vespucci and drew out some of the houses and streets.

    But, as soon as I expand out, there are strip malls with really outdated information. StreetComplete tries to ask me questions about these places that were replaced long ago, and it doesn't have the tools to allow me to carve out sections of the strip mall, since it only thinks there are two shops, but there's now 8-10 shops. So, I go back to Vespucci and try to fill it out, but I only have so much time before I'm going to some other location, and I don't really have the time to draw out even the map details in the place where I'm parked. I feel like I'm the only one that bothers and the entire city is out-of-date. It's overwhelming.

    If bots somehow got this information back then, then why can't it pull this data now? Certain sections and entire cities desperately need a refresh.

  • I don’t think even IGN has much of any critical/cultural/marketing value anymore so good luck to any other website

    IGN, the EA of games "journalism".

    that somehow instead of a yes/no is instead an article of 20 paragraphs saying nothing

    That we'll later summarize with another LLM.

  • Funny, and I just noticed in my YouTube feed: "Satire Isn't Dead, It's Ineffective"

    I wonder why.