Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)OY
Posts
0
Comments
335
Joined
2 yr. ago

  • I guess several people saying they would kill me if they ever met me irl, and claiming their statements were "real, actionable threats" is just a typical online fight in a healthy community.

  • The problem is that the LLMs have stolen all that information, repackaged it in ways that are subtly (or blatantly) false or misleading, and then hidden the real information behind a wall of search results that are entire domains of ai trash. It's very difficult to even locate the original sources or forums anymore.

  • Does it really matter? Israel had the sympathy of the world after Oct. 7 and they threw it all away with their genocidal response. They've created infinitely more enemies than they've killed, and it doesn't matter if these enemies are called Hamas. Israel has guaranteed decades more violence be directed their way by whole new generations.

  • While it's become long in the tooth and populated now by only the super try-hards, check out Mordhau. Blocks, ripostes, parries, chambers; all attack angle swings and stabs. Really the best that it's been done, by far.

  • You can learn to judge reach in Mordhau, though what you're describing is a fundamental problem in video games. Unfortunately, like Chivalry before it, Mordhau devolved into ultra-high skill cap animation manipulation. Still, it has the best, highest fidelity melee combat ever, making games like for honor look and feel like trash. It's almost impossible to enjoy any other melee combat games/RPGs after experiencing Mordhau.