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First Lemmy Post -- Figured I'd Share a 2D Game Engine I Built
github.com GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection.

A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection. - GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a compone...

GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection.

cross-posted from: https://lemmy.world/post/1780971

> cross-posted from: https://lemmy.world/post/1780754 > > > Hi all, > > > > I've never shared this publicly though it was my intent. I figure to help contribute to Lemmy, this would be a good first post. > > > > I wrote a 2D game Engine in Java as an undergraduate project. It's fairly simple: audio, sprites, physics, and component based architecture. If you're interested in writing a small 2D game in Java and have past experience with Unity, you may find this to be as a helpful starting point. I will say this: this engine is not meant for serious game development -- I started this project with 'can I do this?' mentality. > > > > Though I no longer work on this project, I hope that someone may find use of it.

0
First Lemmy Post -- Figured I'd Share a 2D Game Engine I Built
github.com GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection.

A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection. - GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a compone...

GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection.

cross-posted from: https://lemmy.world/post/1780754

> Hi all, > > I've never shared this publicly though it was my intent. I figure to help contribute to Lemmy, this would be a good first post. > > I wrote a 2D game Engine in Java as an undergraduate project. It's fairly simple: audio, sprites, physics, and component based architecture. If you're interested in writing a small 2D game in Java and have past experience with Unity, you may find this to be as a helpful starting point. I will say this: this engine is not meant for serious game development -- I started this project with 'can I do this?' mentality. > > Though I no longer work on this project, I hope that someone may find use of it.

4
First Lemmy Post -- Figured I'd Share a 2D Game Engine I Built
github.com GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection.

A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection. - GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a compone...

GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection.

Hi all,

I've never shared this publicly though it was my intent. I figure to help contribute to Lemmy, this would be a good first post.

I wrote a 2D game Engine in Java as an undergraduate project. It's fairly simple: audio, sprites, physics, and component based architecture. If you're interested in writing a small 2D game in Java and have past experience with Unity, you may find this to be as a helpful starting point. I will say this: this engine is not meant for serious game development -- I started this project with 'can I do this?' mentality.

Though I no longer work on this project, I hope that someone may find use of it.

0
What do you like about your Linux Distro?
  • I started using Kali Linux earlier this year. I’m by no means a hacker but it’s the first version of Linux with a UI that clicked for me. It’s built off of Debian so I’m pretty familiar with its package management and it’s been really easy to get a barebones version running on different computers.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MR
    mramazingman @lemmy.world
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