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Sony confirms it’s delayed half of its 12 planned live service games | VGC
  • Fallout 76 didn't ruin New Vegas

    Ultima online wasn't a "cancer" to the gaming industry

    I wish Final Fantasy XIV ruined the franchise so we didn't get the abomination that is the latest two installments.

    Greedy shit developers make shit products, no surprise. But GemStone, Asheron's Call, World of Warcraft (the early years, I can't speak to the latest) and other forms of long-term games offer a chance to experience a world for years in an additive environment instead of waiting for the next installment of starting at ground zero again.

  • Cities: Skylines II - Performance, Post-Release Plans & Goals
  • Keep down voting me, but I bet I'm the only one in this thread that's actually played the game.

    What part of it is unfinished? Also, it's on game pass, so I paid nothing, and am playing a sequel to a game I love and spent 100s of hours on. Real evil ploy here.

    I'm accepting it because I've played another dozen hours of a game I enjoy. CO spent 8 years updating the first game and I expect no less. Paradox isn't some evil publisher, have you even played anything they've released?

  • Cities: Skylines II - Performance, Post-Release Plans & Goals
  • They informed customers so they can make their own decision. I have hardware that allows me to play the game.

    I'm playing a developed, finished game. If you don't have hardware that can run it, then wait until it's fixed.

    They were open and honest, and I'm not sure why you're so angry with that

  • The Lamplighters League a 'Big Disappointment' for Paradox as It Confirms $22 Million Write-Down
  • It really is a niche entry. It's a weird gameplay mix of real time stealth and then turn-based combat. It's also a weird setting mix of fantasy and noir.

    And the turn based gameplay just isn't as fun or deep as XCOM or even gears tactics.

    Kudos to paradox for trying something, but I'd rather to they released CS:2 earlier instead

  • Twitch’s new Partner Plus tier outlines what it takes to get a 70 / 30 revenue sharing split

    Twitch is introducing a new “Partner Plus” program that will give streamers an increased 70 percent of the share of their subscription revenues — up to the first $100,000 brought in each year — with Twitch taking the other 30 percent.

    Most partnered streamers receive 50 percent of their subscription revenues, though Twitch had negotiated 70 / 30 deals with some of the platform’s biggest streamers until last fall when it announced that those deals would eventually get this same $100,000 cut-off. The new program doesn’t seem to change those “premium subscription terms,” but it could give many more streamers access to the higher split

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    monk @lemmy.world
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