People treat it like a mistake but not be able to use the mouse while it’s plugged in is the entire point of the design. Right or wrong the Apple designers thought a cord drag was a bad experience and designed to prevent it.
They probably looked at their target audience and realized there was a certain percentage of folks that would just leave the mouse on the cord 24/7 and wanted to prevent that.
Evil Dead 2
The monopoly position helped for sure but I think it’s glossed over that at one point Internet Explorer was simply the best web browser on the market. It’s was only after years of mismanagement by Microsoft that it gained the reputation it has now. But there was a point in the late 90s early 2000s where Netscape was a super buggy mess and Internet Explorer was the best browser on the market.
That was true for Chrome as well, when that first hit the market it was a light and amazing browser. There were a lot of technology savvy early adopters for Chrome.
I wonder if arm Linux laptops will become more of a thing.
I know Apple silicon has a lot more going on then just arm, but a Linux based device with that kind of efficiency to power ratio would be cool.
He has done some other good videos but yeah this is a pretty shit take that amounts to “stop having fun”.
All the analogue systems have official unofficial jailbreaks. I’ve never used cartridges on any of them.
Actually on Tumbleweed right now. I've been generally impressed but my suspend broke out of no where and it's the latest in a long line of (mostly) minor things breaking with updates. The upside with how fast the updates are is that usually things are fixed as quickly as they break but suspend has been broken for me for about 3 weeks now.
I honestly just don't think rolling distros are for me. Or at least, not for my use case of chill out during my downtime and play a game PC.
Right now I am pretty frustrated with HDR under Linux. Well frustrated may be the wrong word, but it is the thing right now that gets me to boot into Windows to play games that have HDR.
I am wondering if I would have more luck using the deck variant for HDR because apparently Valve has this figured out before everyone else.
Kind of the boat I am in.
Just want my gaming desktop to work and be stable. Or at least more stable then my current rolling release, Tumbleweed.
I do have an AMD GPU, so that sounds like it will make things easier.
Are you running the -deck
variant that gives you a Steam deck experience that has a DE for "desktop mode" or just the version with a more traditional DE?
I had a pretty bad experience with Nobara where KDE was super unstable. Probably hardware specific, but when I switched off it everything was stable.
Does the community have any thoughts on Bazzite for a desktop gaming machine?
My primary use with be mouse and keyboard, but the deck interface looks nice for the 10% of the time I want to use a controller. I also hear that HDR and VRR work better under it then most of the DEs.
Anyone out there using Bazzite for a similar use case? I'd also be curious to here about other ways people are using it.
It feels like a real low bar to cross for an article on the subject, especially given that comments were public
YouTube Video
Click to view this content.
I’m into it so far but the traversal stuttering on PC is really hampering my enjoyment of the game.
Wondering if I should have picked up the PS5 version instead.
GPU is Radeon 7900xtx, so pretty new.
I may switch back to distro Steam. I was trying to get as much Flatpaked as possible but getting HDR working is more important to me.
The problems is what constitutes as politics is very different to different people. Is a gay man posting about his relationship with his husband political?
Yeah I was running the game under Plasma 6 with HDR enabled and inside a game scope container.
Sounds like there are some issues with Flatpak and HDR so that may be what I am hitting.
What additional configuration are you referring to?
I got it to engage, the game thinks it’s running in HDR but it just looks really bad
Ah - thanks for the heads up about the Flatpak version. I have everything running in Flatpak, Steam as well, so that may be why I've had zero luck with HDR.
Got it working, added to -f --hdr-enabled
to the Additional Options section under the upscale options in the Gamescope tab. Note that you need to have upscape ticked even with additional options added.
Unfortunately it looks washed out and awful.
Edit: Just a quick note for folks this later on - it does indeed seem Flatpak related, or at the very least I got similar results under the Steam flatpak trying to run game in HDR. I ended installing the native package Steam and lo and behold, HDR no longer looks as washed out, though it still looks a little off compared to Windows. Those swapchains errors I was getting also vanish.
I wouldn't have thought to try that, thanks. Can confirm it looks like it is running Gamescope now. However I am still not getting an HDR switch in Alan Wake 2.
Getting the following errors:
"CreateSwapchainKHR: Creating swapchain for non-Gamescope swapchain. Hooking has failed somewhere! You may have a bad Vulkan layer interfering. Press OK to try to power through this error, or Cancel to stop."
"QueuePresentKHR: Attempting to present to a non-hooked swapchain. Hooking has failed somewhere! You may have a bad Vulkan layer interfering. Press OK to try to power through this error, or Cancel to stop."
This is one is very confusing, which probably speaks to the current UI in Heroic. I just want to say, run this game in gamescope, so I can use HDR.
I have the latest version of Heroic, installed via Flatpak as the devs recommend. If I go to configure the game in the UI it has an entire settings page dedicated to Gamescope but nothing that says "enable gamescope".
Anyone get this working?
Under Windows this is an option in the AMD control panel. Not sure how to enable it.
Specifically, this is for a non-native Proton game with FSR support built in. I am not using GE as I need the latest code in Proton experimental to run this game.
Hey Folks,
I had Diablo 4, the Battle.net version, running perfectly fine under Lutris Flatpak. Then randomly one day it just stopped working, I didn't download a new version of the wine runner I was using, I didn't make any configuration changes it just broke. Specifically it boots, the screen goes grey for a few seconds, and then it loads up super slowly, like 1 fps and makes the game interface and Plasma becomes unusable, so I have to drop to a TTY to kill the process. Nothing really interesting is show if I select "show logs" in Lutris.
I was thinking some Flatpak Lutris update broke it, so I tried to install the game using Bottles, also a Flatpak, but ended up with exact same problem. Now I am thinking this may be a Mesa problem since that is a dependency both of these Flatpaks share. I am using the same Wine GE version on both, but it's a version from February and it worked just fine a few weeks ago.
Any recommendations on what I could do or what I could look at to debug further?
I have 2 drives in my machine. Linux right now is installed on 1/4 of the first drive and I am going to start moving parts of my 2nd drive, which is just games on Windows, to a 1/2 combo of NTFS and BTRFS. Essentially giving Linux more space as it replaces Windows as my gaming daily driver. With the eventual plan to move that entire 2nd drive over to BTRFS, and allow Windows to have 3/4 of the 1st drive for games that only run under it.
Curious how folks have set this up. Currently I have Steam, Heroic and Lutris installing to ~/Games
. So it may make sense to mount my new drive there, but I am not sure that in home folder mounts make sense. I also realize I could potentially use BTRFS to make it look like my space is all one mount point vs multiple, but given the complexity of that filesystem I am worried there is a downside I am not aware of.
Any suggestions? What has worked for you for your setup?
I am using the Steam Flatpak on OpenSuse Tumbleweed and when using the Steam interface, specifically when I get a chat message or try to respond to one, the Steam UI will hard freeze, as in a I can't type or move windows or interact with anything and then 30 seconds or so later everything goes back to normal. Plasma is still response when all of this is going on, it's just the Steam UI that freezes.
It's super odd and I have been running the Flatpak in the terminal to see if I can chat any relevant log messages but haven't seen any yet. It's been a little bit since I used the OpenSuse package and I think I remember seeing these freezes occasionally, but they seem much more common on the Flatpak version.
Anyone else get this behavior?
Not sure what happened but I've been running Steam games using MANGOHUD=1 gamemoderun %command%
and it's been working fine with Mangohud. Suddenly, no Mangohud. Mangohud still works with Lutris.
I am using the Flatpak version so I looked at my history and there haven't been any updates to the Steam or Mangohud Flatpaks when the breakage occurred. Nothing relevant is logged out if I run Steam using flatpak run com.valvesoftware.Steam
. Inside Steam there have been a few updates, including an update to the common redistributable and that may have been around the time this broke. The only other thing I see is that Gnome updated some Flatpak stuff recently as well.
System wise I am on OpenSuse Tumbleweed using KDE Plasma 6. Any tips for debugging further?
Relevant Flatpak packages
Name Application ID Version Branch Installation Valve Corporation com.valvesoftware.Steam 1.0.0.79 stable system Mesa org.freedesktop.Platform.GL.default 24.0.3 22.08 system Mesa (Extra) org.freedesktop.Platform.GL.default 24.0.3 22.08-extra system Mesa org.freedesktop.Platform.GL.default 24.0.3 23.08 system Mesa (Extra) org.freedesktop.Platform.GL.default 24.0.3 23.08-extra system Mesa org.freedesktop.Platform.GL32.default 24.0.3 23.08 system Mesa (Extra) org.freedesktop.Platform.GL32.default 24.0.3 23.08-extra system MangoHud org.freedesktop.Platform.VulkanLayer.MangoHud 0.6.8 21.08 system MangoHud org.freedesktop.Platform.VulkanLayer.MangoHud 0.7.1 23.08 system gamescope …g.freedesktop.Platform.VulkanLayer.gamescope 3.14.2 23.08 system Freedesktop SDK org.freedesktop.Sdk 23.08.14 23.08 system GNOME Application Platform versi… org.gnome.Platform 45 system GNOME Application Platform versi… org.gnome.Platform 46 system i386 org.gnome.Platform.Compat.i386 45 system Breeze GTK theme org.gtk.Gtk3theme.Breeze 6.0.3 3.22 system Adwaita theme org.kde.KStyle.Adwaita 6.5 system KDE Application Platform org.kde.Platform 6.5 system DXVK org.winehq.Wine.DLLs.dxvk 2.3 stable-23.08 system
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As the title asks, how does one actually use HDR for games after upgrading to Plasma 6?
This was the feature I was most excited about, and I can hit the HDR button on my display configuration and it looks like the desktop is going into HDR mode, but so far I have had zero luck enabling the HDR feature in games. Every game I've tried had the HDR toggle disabled with no way to enable it.
I am running these games under Proton and I've tried both 8-GE and 9 Beta. Any tips?
Edit: probably important to note that I am using an AMD GPU under Wayland
I was going to going to ask this question because Steam Flatpak was listed as last being updated May 2023, but they just updated it yesterday. That's still about 9 month between updates.
In general if I am on rolling release like OpenSuse Tumbleweed is my Steam package and Mesa drivers going to be more up to date then what the Steam Flatpak provides or are they updating the Flatpak and dependencies more frequently then the Discover app is suggesting?
I've done some Googling on this topic and some folks are saying it should just work and that distro I am on, OpenSuse, used to patch Firefox with support for global menus or that the Plasma extension should give you support but I haven't been able to get anything to work.
Anyone know what is needed / if this is even possible with current Firefox?
Me again!
Using Discord while playing Hunt Showdown and if I alt+tab away from the game into Discord to volume adjust, unmute myself or someone else, the left clicks are going to the game and causing some not so great misfires. Anyway to prevent the left click from propagating into the game window?
Using KDE + Wayland and Discord Flatpak if that effects it at all.
Weirdest damn thing, occasionally my network connectivity was being lost. Not the wifi signal, but just the route to the internet. I finally realized today it happens whenever I do a fresh boot (i.e. first time after system boot) of Heroic Games Launcher.
I am running OpenSuse Tumbleweed and using the Heroic Flatpak. Any idea how I would debug what the heck is going on so I can give a bug report to the Flatpak maintainers? I was poking around /var/log
but didn't see anything interesting.
Edit: Correction, it brings down my network on every single launch, not just from a fresh boot. The network eventually comes back up, but it blips for a good few minutes.
Message that pops up in KDE is "This device appears to be connected to a network but is unable to reach the internet. " and trying to open websites leads to an error page.
Like the title says I am trying to understand how these things should work together. Part of my issue is I don't have a good mental model on the Flatpak permissioning / sandbox model. My use case is running a game on Lutris, which is a Flatpack, and using my package install of Mangohud. I am also curious if I should using a Flatpak version of Mangohud instead of the package installed version, and understanding how I would set up Steam as a Flatpak in the future when I switch away from the packaged version.
Thanks for any helpful tips or links you can provide.
Mangohud works really great for this inside a game, but outside of that I am not sure what to turn to check temps at idle.
I would prefer a GUI tool (QT since I am on Plasma), but I am also comfortable with the terminal. What are you all using?
As the title says, I am looking to install both the package version (on OpenSuse Tumbleweed) and Flatpak version. I've been running the package version for awhile and it's been fine but I want to play with the Flatpak version to see how that compares - partially because I may eventually go for an immutable distro.
I know how to do this, I am just curious if I shouldn't do it or if there anything I should be aware of. Will my game library just work between the two?
Question to help me increase my understanding on what’s going on in the Linux desktop stack. I’ve heard Gnome doesn’t support VRR while KDE does.
Why does this matter, isn’t Wayland or X11 the one that would ultimately need to support VRR? Basically when running a game that I want to use VRR with, why does it matter what my desktop environment is doing?
Got a Steam Deck on the way, anything I should know before I dive in when it arrives?