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Pick 1. You will receive a stack of 100 pills
  • black and red pill are both probably the most powerful for self interested ends, but the orange pill and grey pills allow for the most reality bending of situations.

    I'd probably go for the black pill, make good documentation of working somewhere and making no mistakes, then trying to sue the company that fired me if I can find a reason to.

    If I were much braver, I could use the Red Pill to act as a technoprophet or to blackmail large portions of the tech industry (they just have to believe I can permanently black them out on command, the fact that I only have 100 of them is more than enough to make them believe it), but alas, I am not nearly brave enough to try and pull a stunt like that.

  • Kirbo is mad that no one talks about Forgotten Land even though it's really fucking good
  • my partner likes it a lot because they play as carby and the game is forced to progress while they progress. As opposed to Mario, where my sheer gamer skill makes it so that they could technically do nothing and the level would complete, they like the game moving forward because of their inputs.

    I think it's really good but I wish they worked on the effects and floaty feel of the game to make it CRUNCHIER. It could use tighter controls and better sound design. Compare Planet Robobot, super satisfying and crunchy game to play.

  • Don't Tell Your WIFE About This Game!
  • This song is so great.

    "You haven't tried in two years, so why start today?" is honestly so haunting. It's a sort of terrifying sentiment that I can see rip people up slowly and subtly over time. The idea of procrastinating and bad habits being self reinforcing because, to break them, you have to admit that ALL the time before trying to break that habit was wasted, and that every time that decision was made to "not try" was a mistake. It's so insidiously difficult, and outwardly difficult to understand why people fall into that pattern.

  • Introducing: The Prisoner's Trolley Problemma
  • Yeah it is basically a joker scheme.

    Another way to look at it is like a device that you and I sit on opposite sides of.

    If I put in a coin, you get three coins. If you put in a coin, I get three coins.

    Putting in a coin strictly hurts the actor putting the coin in. Playing it "optimally", there's no reason to ever put in a coin. Even though we could easily both walk away two coins richer, if we are "purely rational, self interested actors", we'll both walk away with nothing.

    Technically, this scenario is flawed because "betraying" the other person makes the scenario worse for everyone if the other person also "betrays". A true prisoner's dilemma is supposed to be pretty clear cut "always right to betray", meanwhile in this a selfish actor would have reason not to pull the lever as to avoid losing the people on their trolley.

  • Introducing: The Prisoner's Trolley Problemma
  • Then the optimal thing to do is to just coordinate with the other person and have one person pull the lever and one person not pull the lever. The point of the prisoner's dillema is that it's always "better" to "betray" the other person, but it's going to be worse for everyone if everyone acts in a self interested manner.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HE
    hexaglycogen [he/him, they/them] @hexbear.net
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