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Why do video game devs tie game mechanics to framerate?
  • It can simply engine design to not separate the concept of “game ticks” with framerate.

    You can do everything in one swoop such as calculate physics, run NPC AI code, update game state, and render the frame.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GL
    gliide @lemmy.fmhy.ml
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