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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FA
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2 yr. ago

  • You can tell how bad it was for developers when even Sega Technical Institute moved Sonic X-treme development off 32X to Saturn and then, after the designer and programmer basically had mental breakdowns, they cancelled it entirely.

    I agree with you, Saturn would have been fine if developers had the time to learn the architecture and if Sega hadn’t pulled the launch forward by 6 months by surprise.

    I feel so sorry for all those devs who started work on things for the CD or 32X to totally find them defunct before they were able to release their games.

  • Dreamcast didn’t kill them, it was the Mega-CD, 32X, and Saturn that killed them. Launching three architectures over three years and not giving them space and focus burned a lot of political capital with developers (including those in house) and consumers. By the time the Dreamcast was out, it was already too late.

    Which is a shame. Dreamcast was a masterpiece and so ahead of its time.

  • I’m saddened to see no discussion around audio. We need better spatial audio to enable immersive VR experiences (especially occlusion and HRTFs). Steam Audio integration is still very early days and no where near ready for production use and means relying on third party SDKs which are hard to migrate off of.