Daily Godot Tip #26: You can create another filesystem section by hitting change split mode. One of them will show folders and the other will show what is inside what is selected in the other one.
Daily Godot Tip #25: You can color folders by right clicking them and then clicking set folder color. Any files/folders in the folder will be colored the same color
Daily Godot Tip #24: Statements can be put across multiple lines using backslashes or parentheses
Daily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R order
Daily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the scene
Daily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed from
Daily Godot Tip #20: You can click the middle mouse button over a script name to close it. The same works for scenes
Daily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representation
Daily Godot Tip #18: If you are using floats but want to make sure value checks aren't messed up by floating-point precision, godot has a built in is_equal_approx(float, float) function
Daily Godot Tip #17: If you need to test your game on web, instead of exporting and uploading to something like itch.io, Godot has a built in Run in Browser button
Daily Godot Tip #16: If you need to debug collisions, theres a setting under Debug at the top called "Visible Collision Shapes" that show you all the collision shapes and thus when they would intersec
Daily Godot Tip #15: You can quickly increment or decrement number inputs using modifier keys + the arrow keys
Daily Godot Tip #14: If you prefer coding on another monitor rather than within the godot editor, Godot has a button in the top right of the script window to make it floating
Daily Godot Tip #13: Theres a setting in the Editor Settings called Action on Play that you can change to open the debugger instead of the output when you click play if you find that more useful