Ha sure, although since it is not well traveled there aren't any Lemmy comments yet. But you're very welcome to visit..
See: Gele Sneeuw
Nice, I did the same for my blog. Didn't want to build a whole comment system when Lemmy fits the bill quite nicely :)
Yes, and that is where we enter the complicated territories..
I'm sorry, but have you ever needed to manage some certificates for a legacy system or something that isn't just a simple public facing webserver?
Automation becomes complicated very quickly. And you don't want to give DNS mutation access to all those systems to renew with DNS-01.
I do not agree. Very often, when using libraries for example, you need some extra custom handling on types and data. So the easy way is to inherit and extend to a custom type while keeping the original functionality intact. The alternative is to place the new functionality in some unrelated place or create non-obvious related methods somewhere else. Which makes everything unnecessary complex.
And I think the trait system (in Rust for example) creates so much duplicate or boilerplate code. And in Rust this is then solved by an even more complex macro system. But my Rust knowledge might just nog be mature enough, feel free to correct me if I'm wrong..
As a life-long developer in OOP languages (C++, Java, C#, among others) I still think OOP is quite good when used with discipline. And it pains me that there is so much misunderstood hate towards it nowdays.
Most often novice programmers try to abuse the inheritence for inpropper avoiding of duplicate code, and write themself into a horrible sphagetti of dependencies. So having a good base or design beforehand helps a lot. But building the code out of logical units with fenced responisbilities is in my opinion a good way to structure code.
Currently I'm doing a (hobby) project in Rust to get some feeling for it. And I have a hard time to wrap my mind around some design choices in the language that would have been very easily solved with a more OOP like structure. Without sacrificing the safety guarantees. But I think they've deliberatly avoided going in that direction. Ofcourse, my understanding of Rust is far from complete so it is probably that I missed some nuance.. But still I wonder. It is a good learning experience though, a new way to look at things.
The article was not very readable on mobile for me but the examples seemed a bit contrived..
On a city crossroad, with warning signs, lights, pylons and tape not to drive over it, was a car in the center. Sunken to its axels in freshly poured concrete. The idiot driver had just ignored everything and could now pay to have the concrete fixed.
Ha, you do you.. But I'm glad they have alternative means to enjoy the streams.
Yeah, they've been around for ages and are still excellent. I'm also very glad they still support actual audio streams and don't require some stupid app.
(No affiliation just a happy customer.)
We call that percussive maintenance.. the brick is optional.
Well sure, but if we'll lower the bar for a masterpiece to this level we'll be in for some dire times.
That's good advice, we will. Thank you.
For when you dont need a GUI you can walk the tree from a CLI:
du --max-depth=1 | sort -g
Thankfully Microsoft is a thrustworthy partner with the users best interests in mind. /s
At home Proxmox works reall well. When our VMWare licenses expire we'll certainly evaluate that as option.
Wasn't really aimed at you but from the things I've seen I am afraid not all Windows administrators might realize that.
And probably as a security update as well.
Installing Word, on a server, running as administrator, forecefully linked to some MS account for activation... Is that really a reasonable solution in a Microsoft world? Smh.
If documentation comes as Word document there is no documentation and a huge red flag for the software.
Thats just usual Microsoft speak while plugging their ears and finding new ways to milk you.
That was one of the things that really helped with the immersion for me in Witcher 3 and even Cyberpunk. You walk into a building, house, etc and the world outside just continued and was present. I'm still quite impressed with their engine and it is a bit sad that they'll be switching to UE5 for the next Witcher.
YouTube Video
Click to view this content.
This is the keynote reported on a while ago in a ZDNet article and discussed here on Lemmy.