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God forbid we try to make the game anything but a cakewalk
  • This, this, this.

    Also I often find inspiration in mechanics from MMOs, RPGs, and boss fight games like Elden Ring.

    • Shifting damage resistances based on HP phases or whoever crit it last
    • Phases where the boss takes no damage and the players have to do individual actions around the room before N turns or the boss heals
    • Forced side battles where one or more players need to kill a mook in another room before returning to battle
    • Shields that go down when players step on specific pressure plates, ensuring they're in range of my dmg
    • Capture the Flag style McGuffin delivery to kill the boss
    • Boss is fleeing through a dungeon at ~1 room per 3 turns and the party has to complete room objectives to reopen doors/keep up with him/keep LoS.
    • Boss has resistances to all damage until hit with N conditions when those resistances drop for N turns
  • What are some movies with notable director's commentary?
  • I can also add a recommendation for Star Trek: The Motion Picture. Honestly, it saved the movie for me... so much more interesting than the main audio track. They bring in the VFX lead who explains how they made all the special effects before CGI was a thing.

  • Updating kernel 6.1.0-18 and Nvidia
  • No, you're not alone in this. https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1062932

    Looks like the kernel package was pushed to proposed-updates for stable but the corresponding nVidia package was not.

    I recommend placing a hold on the kernel package until this one is fixed.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AN
    andrewd18 @midwest.social
    Posts 1
    Comments 12