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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WI
Posts
3
Comments
152
Joined
2 yr. ago

  • Bazzite is just an immutable fedora image with preconfigured containers, among others an arch container for running steam and adjacent apps.

    Overall fedora (whether immutable or regular) feels like a rolling release. By the time a new release comes out, most packages are similar, except maybe a big suite (e.g. new gnome version). Upgrades are also pretty seamless too. My grandpa's pc has been running Fedora since 27 (or 29) and it's now on 38. Never reinstalled

  • It's been over a year and a half since I built this setup, and to this day I kick myself for not building everything on top of proxmox. That being said, I'm on a rather limited hardware, so I don't know how much better would be to migrate to it (R3 3200G, 6gb of ram)

  • setting up a graphical session with a non-root user and sandboxing Jellyfin media player would be relatively easily, for example using only flatpak, you could sandbox it so it only has access to your media path.

  • This looks kinda neat, I even tore down my whole servarr stack to give it a go, alas I can't get bitmagnet to "talk" with prowlarr. I'm probably doing something really stupid, but I can't figure out how to add the whole thing under a single docker network, I get errors like network somename was found but has incorrect label com.docker.compose.network set to ""

  • Proton tends to work better because steam games are identified by an AppID and it has a list of tweaks/settings required for games that need them (protonfixes). If you install a game on steam and launch it, it just works, because it knows that you're trying to run game X and it needs patches Y and Z. On wine it will probably work the same, but you'll have to install winetricks or change settings yourself.

    Wine builds for Lutris made by GloriousEggroll are based on proton and include most of the extra patches along with newest versions of things like VKD3D or DXVK. You just need to install redistributables by hand via winetricks.

  • Made the switch way before any kind of support from steam, had several games from aspyr and feral, bought a codeweavers license and all that. For me at keast it's about the lack of interruptions and actually enjoying the workflow on gnome. I also love the idea of fetting in touch directly with the people making the programs I enjoy and not a random support rep on the other side of the world.

    On the other hand, you should probably take a deeper look at steam. There are a ton of extra modifications you can do to the client, all of them unofficial and some straight up illegal, from changing the theme to injecting enhancements on the store (e.g. displaying protondb score on store pages) to aome shady shit like unlocking DLC. Steam is DRM but it's not denuvo or something like that. It's easily circumventable to the point I feel safe buying games on it, knowing if they ever go for a rug pull, I could keep most if not all my stuff regardless of the platform itself.

  • And they got some really cool experiences we could never dream of. There are now several full games running in browsers, with 3d acceleration and everything. Play-cs or wipeout off the top of my head, but also a lot of older pc arcade and console games on archive.org and new originals on itch.io

  • There's a key point in the article that emphasizes that valve are indeed "being nice": their policy is " upstream everything".

    Yes the motives are still keeping a foot out in case Microsoft decides to screw them over in some way, but they could (as many companies do) keep the improvements all for themselves, buy developers and make a closed source version of any of the tech they have been funding, locking down steamOS to only allow steam games and so on.