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313
Joined
2 yr. ago

  • 7th level spells, yes. Most people who get to a high enough level to use those spells are busy with politics or preventing world ending horrors.

  • You're overstating how common magic is. Aragorn is only 5th level, and you need to be a 13th level bard/cleric/druid to regrow limbs. Even then, you can only regrow one or two per day. It can be done, but it's not common.

  • Revivify doesn't regrow lost limbs. That's explicitly stated. You're thinking of resurrection, which is 7th level and costs a diamond worth 1000 gp.

  • Regenerate is a 7th level spell. A cleric would need to be 13th level or higher to use this spell. They are not that common, and they likely have more important things to do.

  • And since you ordered the soup, they likely have poor taste in soup

  • That's not an opinion, that's an incorrect statement.

  • That time they tried to fully take over Ukraine. That's a pretty good indicator.

  • None. Is this an American thing or something? I have never had this happen, or even heard of it happening except in America. It seems so weird to me to applaud people who can't hear you.

  • That's it! I knew I learned of this from something but forgot the name of it.

  • Power does not corrupt. It reveals. If you have the power to do whatever you want, it becomes apparent what you wanted to do. If having this power makes you do evil deeds, it means you already wanted to do evil deeds but lacked the power to.

  • What's truly funny is that this isn't the first time this happened. 4th edition had WotC bamboozle third party creators by fiddling with the OGL, and third party creators responded by making a rival to D&D. They called it Pathfinder.

    Then you look a little further afield and you see a massive indie TTRPG community that I have to assume had an influx of new designers who only found out about it due to the OGL incident.

  • That's not how I saw your post. The post was taking a stance against spellcasters being superior by pointing out their limited resources. It was making an argument. There was no mockery of the argument itself.

    I was the one mocking arguments about which is better by pointing out they're both defeated by the guy who just lets them fight between themselves.

  • Good. Someone, please make this. And make it first person for the full effect.

    Other ideas for people to pinch:

    • You can only use each snippet of small talk once before collecting it again, because you're afraid of repeating yourself.
    • The game is filled with collectibles, but they're all located on the floor, so you're more likely to find them if you're in character and looking at the floor the entire time.
    • To pause the game, you have to look at your phone while standing in a quiet area.
    • Your ex-partner has a lengthy list of grievances you can hear when they're hunting you. This includes "you always run away from me at parties".
  • Social Anxiety Survival Horror. You're a guy at a friend's party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won't work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.

  • Please read what I wrote before you try to claim I'm contradicting myself.

    Disengage doesn't make them more tanky because the person they disengaged from can walk the same distance the rogue did and hit them again. Rogues do not get a speed boost without a cost in actions that negates the effectiveness of their speed boost.

    Dex save does not apply to weapon attacks or to Scorching Ray, which uses attack rolls.

    Three attacks are more likely to hit than one attack. If the rogue misses one attack, they've missed all their attacks. If one ray that comes from Scorching Ray misses, there are several others that might stand a chance.

    My comment, and every comment that came after, was about how neither damage nor tankiness is better than tactical planning. Which you STILL haven't responded to! Don't try to claim it's about something I specifically stated, in every single comment, it's not about!

  • Incorrect. Scorching Ray has a higher potential damage output than a Rogue (and always will, do the math) and has a greater chance to deal at least SOME damage each turn. The rogue has higher defence than a spellcaster and higher single-target damage output than a fighter, but they also have lower defence than a fighter and lower damage output than a spellcaster. And if they miss, they get nothing.

    The disengage and dex save stuff doesn't apply to either end of the equation. And casting components so rarely come up that it's clear you're just fishing.

    But again, it doesn't matter how much damage a rogue can deal OR how tanky they are. If they defeat both the fighter and the caster but take a lot of damage in the process, they're dead to the guy who sat out the fight until they could win. You never mentioned how a rogue is better than a guy with tactical planning skills.

    Honestly, instead of talking about a rogue's damage capabilities, you should talk about how they can hide as a bonus action and can have expertise in Stealth. They can BE the guy with tactical planning skills, damage be damned.

  • Yes, but you claimed it was a crit-fishing spellcaster with sneak attack. I already mentioned spellcasters who can do monumental amounts of damage. They're balanced by martials who can take monumental amounts of damage.

    At no point did you explain why your guy with a high damage output is better than a guy with tactical planning skills.

  • A great name if you want your son to go into the business of forks and marbles.

  • I literally just said who the winner is. It's the guy who stayed out of harms way until the threats took care of themselves, then came in for the victory lap. It doesn't matter who can deal the most amount of damage. All that matters is who deals the last bit of damage.