Just disappointed G-Witch ended up being mostly queerbaiting. That, and a big ol celebration of neoliberalism. It could've been so much better!
No, I'm A Pimp Named Slickback
Never heard of a ring pop? Granted they get a little sticky after a while, and the ants get to be a bit of a problem...
Very similar to the Culture series by Iain Banks: had the same reaction to almost the same description of a character having a layer of fur a good way into the book.
To be fair, I didn't know that in the Culture most "humanoid" beings are just referred to as pan-human with a few aliens as exceptions like the 11ft tall, 3 legged, armored Idirans.
Really liked Sherry's playable section in RE 2 Remake. The entire game is great but the powerlessness & childhood fear there is especially scary & compelling, plus it's a fun contrast to the anxiety of the inexorable Mr. X.
Tbh the playable Ashley segment in 4 remake is a standout for similar reasons.
If alien civilizations capable of building megastructures are discovered shortly, the last thing I'm gonna be worried about is looking stupid for doubting their discovery as reported in sensationalist media lol
edit: that said,
Have a small collection of GSC and that's basically my army's lore
It's become easier to excuse since my dog ate my patriarch model
Pff ofc you'd take issue with that. One of the foundational tenets of Communism is sharing of the toothbrush. Plus, have you seem how many teeth our gene-comrades have? To each according to their needs!
Now face the biomass dissolving pool please.
Still hideously overpriced
Smh, of course you liberals wouldn't support the based Genestealer Cults and their AES (Actively Embodying Snackrifice)
What a coincidence, here's a not-Miku I drew yesterday
Piccolo was always the GOAT. Glad he gets to be powerful & relevant again after DB Super Hero.
Idk if he was even black coded but everybody knew piccolo was black for a number of reasons. Haven't read this relevant title yet but it sounded interesting
what fucking year is it
Heard Billy was always scummy; mom was a friend of the original bassist D'arcy and caught a lot of that (unsurprising). Still, grew up listening to the Pumpkins thru family and the nostalgia associated with 1979 & Tonight Tonight specifically is powerful
Oh if China is using "AI" to steal secrets, tech, IP, what have you, then uncritical support lol
In the ideal world yes. IP is a fuck but under a capitalist system I still think artists should be able to sell their work and not have it used by machine learning programs to undercut them without their consent. For industry stuff? I don't really care but I think individual independent artists having some IP control under this absurd system is slightly better than just fucking them all over entirely.
Edit: the copyrighting words, concepts, and techniques shit has to stop though
Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars, cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.
Idk I think Nas'hrah has a good head on his....well he has a good head anyway
I prefer the laid back Jjaro method of "whoever we see first is the leader I guess"
!debord-tired I'm so tired of the word "tankie" at this point
HROT is a single-player retro FPS set in a small socialist country neighboring Soviet Union (Czechoslovakia) after an unspecified disaster in 1986. Those times were dark and terrifying and so is the game.
![Save 20% on HROT on Steam](https://lemdro.id/pictrs/image/2ca50569-29fd-4448-9df4-f6fe369cb2d6.jpeg?format=webp&thumbnail=256)
HROT, a boomer shooter set in a Soviet-era Czechoslovakia after some unspecified disaster, just released. I've seen some gameplay and read generally favorable reviews and quite like the Soviet industrial retro shooter aesthetic. Only thing that put me off is the (expected) litany of anticommunist reviews & general fan sentiment surrounding it. A slower, more Quake like shooter among the library of (very good!) fast paced boomer shooters is welcome.
rambling-about-post-USSR-opinions
This game raises the question I often come back to about whether my perspective and opinions on the USSR as a "Western" ML have merit in the face of the, lets say harsh, opinions of people who lived through the era (or at least lived in former Soviet countries).
I know the opinions of an imperial-core communist aren't worth shit in general lol, but I was wondering how y'all reconcile a pro-soviet stance and an opposing "lived experience" (yeah reactionary forces swooped in post fall but I think interrogating one's own views in the context of one's relation to imperial power is important)
Aaaaaaaaaaaanyway this was a post about a game >_>
It also has a funny horse in a gas mask! I thought it looked neat, has anybody played it or the demo?
It is available from the developers here:
massif-press.itch.io
The basic rules are available for free, or you can toss some support the devsās way for the full version. Donāt worry, you can get a plenty of mileage out of the base game, and theyāre not just paywalling all the cool stuff.
The game itself - You play elite mech pilots, the eponymous āLancersā, under the galactic Union, a post-scarcity, post-capital body that spans hundreds of worlds. Outside the Union, however, still remain the remnants of fascism and unscrupulous capital, with various corporate states, cults, and fascist/imperial chauvinist holdouts claiming many systems outside its influence.
Lancerās got mech combat, FALGSC, fighting unscrupulous space fascist corpro-states, fighting the corpro-states alongside striking miners, physically striking said corporate stooges with heavily modified mining mechs. Whatās not to like?
If the idea of an RPG about revolutionaries in giant mechs taking the fight to slavers, corporations, and fascists with the use of physics defying armor and weaponry appeals to you, check it out.
(one of the writers also wrote kill six billion demons, which Iāve heard a lot of praise for but never read)
Lastly, Iāve included the foreword, which I found EXTREMELY refreshing for a tabletop game book:
āIn this book there are some fraught, difficult, or otherā wise uncomfortable themes and content discussed. Lancer takes place in a setting recovering from millennia of cruel anthrochauvinist rule ā a fascist, imperial, Earth-first ideology that had little time, space, or care to acknowledge beings or perspectā ives that ran counter to their didactic tyranny.
We want to acknowledge that many phenomena and acts touched on in Lancer ā slavery, exploitation, racism, directed hate, genocide, the stealing of indigenous land ā are real phenomena, are ongoing acts of injustice and cruelty, and are not simply āfantasy" or āinteresting devicesā to use in a roleplaying game. Their inclusion in Lancer is by no means a flippant choice, intended to be read as endorsement, or idle thought.
We think it important also to acknowledge that both Tom and I are writing from the perspective of straight, cis, able-bodied men. When writing Lancer, we wanted to create a setting where humanity is ā in the narrative present ā at once in a state of utopia and working to affect it. We imagine that Union isnāt burdened by the same cultural definitions of gender that oppress and malign so many people who live under the umbrella of capitalism and empire and, as such, there is a wide spectrum of expression and identity in Union and among its constituent worlds.
At the risk of enacting further violence by depicting worlds and cultures where there are regressive or discriminatory stances on gender baked-in, we have decided not to codify in the rules how players may express themselves ā please do note that this absence of canonical definition is absolutely not meant to be read as exclusion, but is meant instead to avoid flattening all possible stories into one ācanonā definition of what it means to be gendered, transgender, nonbinary ā to have a body in Lancer. We encourage you to play your characters how you see them, and consider them to be in-canon.
We hope that you create narratives and characters that stand against terrible abuses and prejudices. Lancer features no easy aliens to pass these transgressions upon, only other human beings; humanity alone are the architects of terrible cruelties, but we can also be the architects of better, more just futures and presents. [...]
We believe that ideas of liberation, of radical antifascism and anti-hate, can begin around the table with friends and end in the streets, at the ballot box, and in all of our hearts. Sometimes around the table with friends is the only place where liberation ā where fighting back ā can happen. This does not diminish the impact that it can have.
Thatās why we made Lancer: to help people fight back, if nowhere else then around the table with friends.
In solidarity, Miguel Lopez and Tom Parkinson Morganā