Apple has an intriguing hidden feature for its Apple Vision Pro spatial computer in the first developer beta of visionOS. The feature, termed...
Strings found in the developer beta of visionOS suggest that Vision Pro will require entering a “Travel Mode” to operate on an airplane. This mode requires the user to remain stationary, disables the realtime digital persona representation, and disables ‘some awareness features.’
The text strings also include a message warning that the current fit could reduce gaze accuracy, though it is unclear if this is related at all to travel mode or simply poor headset fit.
Personally, I’m curious if travel mode will increase battery life by any significant amount. With the 2 hour battery life cutting things close when watching a movie, extending that runtime to 3 hours or so would be excellent. It will remain to be seen how much Vision Pro sacrifices in travel mode, and how this affects the experience.
Apple today announced the availability of new software tools that enable developers to create groundbreaking app experiences for Apple Vision Pro.
Apple has released their visionOS SDK allowing developers to begin creating experiences for Vision Pro. Apple also promises that next month it will make Unity app porting tools available to developers, allowing them to more easily transition existing VR experiences to Apple’s platform.
Contractors Assemble - The Showdown is Here
Caveman Studios, the devs behind one of VR's most popular shooters, Contractors, have announced a spinoff project titled 'Contractors Showdown.'
Set to release in 2024, Contractors Showdown is a battle royale taking place on a 4km x 4km map, releasing on "multiple platforms." It will support cross-platform matchmaking, and introduce new features such as a tactical PDA, 'call-in support,' and customizable weapons to name a few. The teaser trailer briefly shows the game's map, which appears to have a heavy focus on roads; possibly suggesting the addition of player controlled vehicles.
How’s everyone’s experience been going with the AirPods Beta firmware? Any glitches you’ve noticed? Thoughts on Adaptive mode?
I’ll start off: I straight up don’t understand the point of Adaptive transparency. To me it just feels like a worse performing transparency mode, and doesn’t actually block out any noises I’d want it to. My connection and battery life has been good on the beta though, with pretty much only one major bug I’ve noticed. For a couple of days, one of the AirPods at a time would stop reporting its charge percentage to any devices until I put it in the case for 5 minutes. I’ve reported the bug, but also haven’t seen it again all week.
What about you folks?
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Curious to hear others' thoughts. Obviously we're more likely to disagree here and find value in the product, but were there any criticisms you found accurate? Is this this device 'for you,' or are you just curious about it?
Unreal 5, OpenXR, Inverse Kinematics, Audio systems, Characters, Maps, Weapons, Mod Browser, fixes and more!
Pavlov has received its long awaited Update 29, which introduces PSVR2 cross-platform lobbies, and switches over to Unreal Engine 5 and OpenXR. Previous mods are unfortunately bjorked, but a new mod browser has been added to replace Steam Workshop.
Users running eye-tracking hardware compatible with OpenXR toolkit should now able to enable eye-tracked foveated rendering as well; I can confirm it is working on my Quest Pro.
If it's been a while since you've played Pavlov, consider giving it a shot! The increased player count from PSVR has been great, and it feels good to be back after mostly playing Contractors for several months.