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Emacs RFC 2646 email flowing
  • As I noted in my patch message and in the previous post, behavior gets a li'l weird when someone leaves mml-enable-flowed on (the default!) but forgets to turn on use-hard-newlines (not the default! And since it's buffer local, it needs to be turned on every single time, for example with a hook).

    So with these two settings kept at their defaults, separate paragraphs will get flowed together with my patch! So I sent a new version of the patch to the same #71017 thread that'll auto-harden according to markdown semantics as a dwimmy fallback.

    @emacs@lemmy.ml

  • Emacs RFC 2646 email flowing

    Emacs RFC 2646 email flowing

    Heck it Emacs!

    A few months ago I fixed a bug in RFC 2646 handling where the last paragraph wouldn't get reflowed unless I remembered to add a hard newline (that is, a newline with the 'hard text property) after it, at EOT. I needed to hit one extra RET at the end. All other paragraphs would be wrapped, not just the last one.

    (I even bugged @jas@fosstodon.org about it.)

    But it still didn't always work and today I tried to get to the bottom of why, spending the entire day debugging it, finally realizing that... It's not even being called when there's only one paragraph in the email. I wasted so much time before realizing that! And then getting to the bottom of why that wasn't happening was the opposite of easy but it turnes out that Gnus by design doesn't call the fill-flowed-encode function when there aren't any hard newlines in the buffer. Which there aren't gonna be if it's a single-paragraph letter 🤦🏻‍♀️

    Use-hard-newlines is beyond useless since that's always buffer-local and the text-reflowing is being done in a temp buffer. Instead since 2010 we're supposed to set mml-enable-flowed to true. But don't worry, fans of the messages-are-flowing package, I'm gonna send patches there to reflect that. I have a bunch of other changes to that package too since I've been using that a lot this summer.

    This is all in bug#71017 (cursed palindrome!) for people who wanna dig in 👩🏻‍🏫

    @emacs@lemmy.ml

    1
    Making a cook character
  • There's also cook's utensil rules in XGE.

    @dogsoahC@lemm.ee @dnd@lemmy.world

  • I’m looking for monster lists for Journeys through the Radiant Citadel.

    I'm looking for monster lists for Journeys through the Radiant Citadel.

    Like, for each of the planes in there, here's a list of appropriate monsters. It's OK if they're fan made. It's not always clear to me exactly which real-world–culture is the basis of which plane (maybe that's in the book or maybe it's supposed to be vague), but that's fine, I think these settings look awesome, but one of the main thing missing to easily expand them are encounter tables, which I could throw together if I knew like "OK, on such-and-such plane there are owlbears and stirges" or something like that.

    @dndnext@ttrpg.network

    0
    SmplTrek note off timing?

    SmplTrek note off timing?

    Is there a way to set the default note off timing? (What some other sequencers call Gate Length.) Either as a device-wide setting, or for a project, for a track, for a scene or just for a clip. As it is I can only do it note-by-note.

    All notes are half the length I'd want, and I have to go into them manually and crank up each one separately from 50% to 99%. I would love the sequencer if it weren't for this.

    I have a workaround which is to import SMF's from any other seqencer (such as abc2midi on Linux or Atom 2 on iPad) and that works fine, using the SmplTrek more as an arranger/player than a sequencer, but since the SmplTrek step sequencer is so nice it'd be great to be able to use it directly instead.

    (And another workaround is to get good and turn off quantization, that also works.)

    Don't worry, I'm definitively keeping mine (as a drum machine, looper, and global tracks recorder, and as an audio interface) but I'm just a li'l frustrated with this one issue.

    I know that I can make notes longer by pressing right arrow or turning the value know; I can make two eight notes followed by a quarter note for example.

    But those notes will all be "staccato" since they've got a 50% gate length.

    That's not always what I want especially for a midi or organ type track.

    Here is an example. One track playing three notes twice, same instrument. Two fourth notes followed by a halfnote (and the halfnote sequenced by using the right arrow while holding the pad).

    This is how the track looks

    The first three notes are played staccato (e.g. "Note off timing" 50%, a.k.a. gate length as some other synths call it). The last three notes are played more fully, with note off timing manually set to 99% for each of the three notes.

    Here is how the track sounds, first the staccato notes followed by the normal notes.

    Many other sequencers, to get that staccato sound you'd set grid length to 1/4 but note length to 1/8. But on SmplTrek, it's one setting, called note length, and setting that to 1/4 as I did here results in notes with a shortened, only 50% duration.

    Messing with the envelope release is no good for MIDI tracks.

    So far my best workaround is to import SMF files that I've made with some other sequencer app and that's a shame since I'm so much faster and more creative with the SmplTrek's sequencer, but I just don't always want that staccato sound.

    I don't wanna make a Facebook account just to post in the SmplTrek group on there. 😰

    @synths@midwest.social

    0
    What Do People Think of Daggerheart So Far?
  • I think this is spot on and I overall dislike the game. One thing that I am a li'l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.

    The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that's neat and I'm glad to see that experiment carried further.

    How much gold is in that hoard?

    Wow, I had missed that. That's not good. I mean, CR gets criticized for their "shopping episodes" (even though my own group is even more extreme in that regard) so maybe that's to address that? Diaspora, for example, just has a "recourses" roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.

    How far does that bandit run?

    I don't think that's a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.

    @Aielman15@lemmy.world @Shyfer@ttrpg.network

  • Yeah, I have a PPC laptop that this happened to a few years back, which felt way too soon. It's in perfect working condition except for the battery.

    Yeah, I have a PPC laptop that this happened to a few years back, which felt way too soon. It's in perfect working condition except for the battery.

    @activistPnk @permacomputing

    0
    What makes elves fun to play?
  • Elves are of a culture that's long familiar with magic yet respects magic and its ways.

    @Shkshkshk @dnd

  • So... it's been a while now since the great exodus. How are you all doing my fellow refugees?
  • There's a lot of extreme content on the Fediverse (such as harassment).

  • So... it's been a while now since the great exodus. How are you all doing my fellow refugees?
  • Not sure. There's a lot of kinda creepy stuff on here 😰

  • Weird order of switch-to-buffer with packages that augment completing-read?

    Weird order of switch-to-buffer with packages that augment completing-read?

    I'm using vertico, consult, consult embark, and orderless and it's OK but for switch-to-buffer specifically it kind of bugs me that the order isn't connected to the last-used-order (the order that list-all-buffers uses). I'm like "I just used that buffer three seconds ago and now I need to search for it?!"

    Help please? 🙏🏻 ♥ @emacs@lemmy.ml

    1
    Has anyone here ordered Daybreak (the new game from the person who made Pandemic)? My copy is coming in the mail today, and I can't wait to try it out.
  • @thorbot

    The wrong thing was that "It doesn't matter what the US does" when the US is exceptionally culpable on the demand side, the drill side, and the policy side.

  • Has anyone here ordered Daybreak (the new game from the person who made Pandemic)? My copy is coming in the mail today, and I can't wait to try it out.
  • @thorbot@lemmy.world

    And looking at per capita, consumtion based, the US is ten times as bad as China. US: 20 tons per person. China: 2 tons. I think the world average is 4t.

    China still needs to cut down because 2 tons is a lot more than what is OK but holy shit saying

    But the problem is, even if all of the US came together and stopped 100% of our emissions, China would still continue to pump out 90% of the world emissions

    is the wrongest thing I've ever heard. There are very few countries on this planet who arr doing worse than the US:

    https://ourworldindata.org/grapher/consumption-co2-per-capita

    @snota@sh.itjust.works @boardgames@feddit.de

  • Has anyone here ordered Daybreak (the new game from the person who made Pandemic)? My copy is coming in the mail today, and I can't wait to try it out.
  • Oh, that is wonderful!

    Yeah, I've been reading Nick Bentley, he's like been wary of even simple abstracts, let alone a full euro. I'm still gonna cut down overall (not buying new hardware is better than buying harm-reduced hardware) but I'm glad they're trying to harm-reduce! 👍🏻
    Makes me more interested in the game.

    @boardgames

  • Has anyone here ordered Daybreak (the new game from the person who made Pandemic)? My copy is coming in the mail today, and I can't wait to try it out.
  • I guess I see pandemics as still an unsolved and dangerous issue, although of course not as bad and important as climate change is, so I still have a hard time seeing the difference.

    I didn't mean to rain on your parade and I hope you end up enjoying the game.👍🏻

    For me, buying new board games is something that's riddled with climate guilt. It's one of my own biggest footprint leaks. And this theme, I feel, would remind me everytime I'm playing the game about that. Which I guess is a good thing.

    I already have nine co-op games so I'm set for a while*. If peeps in my part of the world need to fill up seats for Daybreak I'd be willing to give it a spin on someone else's copy. 🫡
    Leacock has made some great games.

    *: Actually I kind of needed this thread because I've been eyeing Unfathomable today but I guess I don't need a tenth coop game right now. This is the irony of Daybreak's theme—it's meant to inspire the fight against climate change and as such it reminds me to not buy games much more than a plastic pile like Unfathomable can.

    @boardgames

  • Google CEO Sundar Pichai Warns Android Users Not to Sideload Apps
  • Now that the concept has caught on so widely, I've often wished @pluralistic@mamot.fr had gone with a less scatological term. But maybe that is part of the reason it caught on 🤷🏻‍♀️

    @technology@lemmy.world

  • Google CEO Sundar Pichai Warns Android Users Not to Sideload Apps
  • That's rich when the Google Play store is full of malware while F-Droid is full of gems.

    @technology

  • What are the best gift ideas for a board gamer
  • best: play games with them

    Yes! I was just about to say the same thing.

    It's something most boardgamers really want, it's something that they can't buy, and it's lower impact on the planet than buying a bunch of plastic and cardboard.

  • Daybreak, a game about fighting climate change, is blindly optimistic - Polygon
  • There is this game CO2 where everyone is kind of the villain sorta but you're also supposed to be cooperating. It doesn't work very well, your idea sounds better.

    But the theme is still a li'l weird to me.

    @boardgames@feddit.de

  • Thoughts on Gritty Realism / Adventuring Week - anyone tried it?
  • I know, right? And I've had that group since 2014 and our most recent campaign was 254 sessions and if even players accustomed to that kind of brutality wasn't into the "weeklong healing" rule, that's saying something about how beyond brutal that rule is!

    @smeg @dndnext

  • Why does replace-regexp backwards work so differently?

    Why does replace-regexp backwards work so differently?

    C-u - M-x replace-regexp \w+

    The - prefix arg replaces backwards but it hits one char at a time, as if the plus sign weren't there. The same replacement forwards (without the prefix arg) does hit one word at a time. What's going on, @emacs@lemmy.ml?

    6
    It would've been great if the free peoples of Middle-Earth had been Rakdos-colored and the tyranny of Sauron and Saruman had been based on white mana.

    It would've been great if the free peoples of Middle-Earth had been Rakdos-colored and the tyranny of Sauron and Saruman had been based on white mana.

    The Lidless Eye is working towards homogeny and stagnation. Kind of a missed opportunity to break from the "black magic is evil" trope 🤷🏻‍♀️ @mtg

    0
    I used to say "I sleeved up Flash Wolves" (or w/e deck name) to mean that I've put together and started using a new deck, whether a brew or a netdeck. But I need to find a new phrase now that I am inc

    I used to say "I sleeved up Flash Wolves" (or w/e deck name) to mean that I've put together and started using a new deck, whether a brew or a netdeck. But I need to find a new phrase now that I am increasingly playing formats where I don't sleeve.

    @mtg

    0
    Sandra Sandra @idiomdrottning.org

    Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

    Posts 11
    Comments 122