Demo: https://youtu.be/8mJpwd7i-vg
Release Notes: ```
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Adds L3 and R3 buttons to the gamepad input overlay.
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Fixes Mesa Turnip drivers on some problematic Snapdragon 8xx devices.
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Improves accuracy of minimum RAM warning.
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Includes the latest changes from upstream yuzu. ```
Release Notes: ```
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Adds support for concurrent installs.
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Adds a notice when device RAM is insufficient.
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Adds a PiP interface to mute / unmute audio.
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Includes the latest changes from upstream yuzu. ```
Version 0.61 Released
Release notes: ```
- Many compatibility updates and some optimizations, including a fix for controller input causing screen highlight on Android.
- Over 1050 games confirmed to be playable now.
- Preliminary Namco System 246 support. This is only supported in the desktop version at the moment. ``` Downloads
What's the state of current pc game emulators?
It depends on the soc (mainly high-end snapdragons are compatible due to the help of custom GPU drivers), box64 is the most efficient, but currently none of the methods are straightforward and user-friendly.
Would this new one be a lot more performant?
Since it's based on Fex-Emu, we should see a better game compatibility but we don't know yet if it will perform better than box64 on Android. I think the end goal of Fex-Emu is to be as good as Rosetta 2 (which is roughly 70-80% native performance).
The creators of Skyline just teased their new project named Cassia and showed off some demos such as the Windows version of SuperTuxKart.
What we know so far (subject to change): It will be an emulator based on Fex-Emu but specifically made from the ground up for Android, it will support 64bits and 32bits programs/games. Cassia will have its own game launcher and a desktop mode.The setup process will be straightforward as the emulator will not use a Linux userpsace and will not rely on Termux like Box64.
Currently, there are several alternatives to run Windows games/programs on Android:
- Exagear (discontinued)
- box64 and box86 (Linux userpsace) - script for Android
- Fex-Emu (Linux userpsace) - script for Android
If the tables aren't showing correctly click here
Consoles and Handhelds Emulator name | Links | Active | Emulated platform :-: | :-: | :-: | :-: Citra | Official Website - Github - Google Play | ✓ | Nintendo 3DS DraStic | Google Play | ✓ | Nintendo DS MelonDS | Github - Google Play | ✓ | Nintendo DS NooDS | Github | ✓ | Nintendo DS Skyline | Github | ✗ | Nintendo Switch Yuzu | Official Website - Github - Google Play | ✓ | Nintendo Switch Dolphin | Official Website - Github - Google Play | ✓ | Nintendo Wii/GameCube AetherSX2 | Archive | ✗ | PlayStation 2 Play! | Official Website - Github - Google Play | ✓| PlayStation 2 PPSSPP | Official Website - Github - Google Play | ✓ | PlayStation Portable Vita3K | Official Website - Github | ✓ | PlayStation Vita
Multi-Systems (frontends) Name | Links | Active :-: | :-: | :-: RetroArch | Official Website - Github | ✓ Lemuroid | Google Play - Github | ✓ Daijishō | Google Play - Github | ✓
Other Systems Emulator name | Links | Active | Emulated platform :-: | :-: | :-: | :-: WPR | Github | ✗ | Windows Phone 7/8 apps box64 | Github | ✓ | x86_64 Linux programs box86 | Github | ✓ | x86 Linux programs Exagear | Github | ✗ | x86 Windows programs Win32Droid | Github | ✗ | x86 Windows programs Limbo| Github | ✗ | QEMU-based emulator x86/ARM/PowerPC/Sparc touchHLE| Official Website - Github | ✓ | iPhone OS apps
Yuzu on Android now supports Mali GPUs (Mediatek, Exynos, Tensor...)
Release notes: ```
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Adds initial support for Mali G-series GPUs.
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Includes the latest changes from upstream yuzu. ```
Mainline release will be available a few days after Early Access testing
[Yuzu Progress Report] Android release & Mali support
! Click here to access the report
Yuzu emulator update
- ```
- Adds Picture-in-Picture (PiP) mode.
- Adds settings for disabling fastmem and changing the audio engine.
- Fixes touch input.
- Reduces RAM usage by approx. 500MB.
- Includes the latest changes from upstream yuzu. ``` Google Play
[!](https://streamable.com/wy73gm)
Vita3K emulator update
- ```
- Fix BC2 and Bc5 decompression bug, fixes the "hashy" textures on Mali GPUs (One piece unlimited, Dragon's crown...)
- Fix a bug with swizzled non-power-of-2 BCn textures
- Fix some Vulkan validation errors
- Fix issue related to memory trapping and host i/o, allows Gravity Rush not to softlock
- Update adrenotools and add turbo mode option for Adreno GPU
- Automatically hide overlay after 10 seconds without using the touchscreen
- Set debug color to black (instead of yellow) ``` Read more