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Baldur's Gate 3 is now the top rated game on Open Critic
  • I replied to soemone above with some criticisms of the tooltips. I am jist copying and pasting caise i am lazy and typing on a phone sucks. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? If you check the linked description of fearful, it doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.

    I just think it is ridiculous that i cant make valid criticisms of a game i really like without getting downvoted. Like am i nitpicking? In some areas yes, but thats how you separate great games from masterpieces.

  • Baldur's Gate 3 is now the top rated game on Open Critic
  • The interface needs a lot of quality of life improvements. Some issues include no toggle to disable the annoying dice roll mechanic, the autotalk on click when clicking on companions, and the game just seems to eat inputs all the time. The lack of options to change the ui size sucks too. One of my biggest issues is the limited inventory management, like inaccessible inventory of all companions at once (including non party companions), no quick stack, and when you sort inventory it wont stack the items of the same type either. I just feel with the amount of testing done, these are things that should have been apparent. Imean there are some things the interface does well, like how easy it is to customize and access skills and spells. Again i like this game. I still give it an A, but its not the best rpg ever.

    Also, i think dismissing me completely because i like rtwp and larger parties is pretty lame. Baldurs gate invented the real time with pause system afaik and it was core to its identity and the way the game played out tactically. It really brought something to the tabletop genre by allowing all turns to play out at the same time which made it more immersive imo. Also, i feel like they spent so much time writing and voicing these characters that it is an error how they limit your interaction with them with small parties, and honestly few companion choices overall. This game just feels like dragonage/divinity which is fine, i liked both of those games, but it doesnt feel as much like bg as i would like.

    Edit: forgot a line aboutui size and to add a bit about tooltips and info. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? The description of fearful doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.

  • Baldur's Gate 3 is now the top rated game on Open Critic
  • It is definitely my type of game. Crpgs are my jam, this doesnt mean ill blindly praise it as the best rpg ever and it doesnt mean i wont criticize it. The interface really sucks. The tooltips and info on skills and classes are lacking. The decision to move away from real time with pause and small party size changes the identity of a bg game. It is better than many games and i agree it is better than pillars but it is far from the best rpg ever made is all i am saying.

  • You think the next big RPG is gonna measure up to Baldurs Gate 3?
  • I honestly wouldnt mind just like a mega dungeon crawler with their engine made by a smaller team or something. I don't even need all the same quality voice acting etc, kind of like a icewind dale to baldurs gate if you know what i mean.

  • Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’
  • It has been a while since i have played bjt it is closer in mechanics to start. It uses a real time time with pause system and parties of 6, so a lot of thr combat dynamics and tactics are similar as are the controls. As for the difficulty, it can be difficult but there are 6 difficulty settings so dont feel obligated to play in a hardcore difficulty. The character building can get pretty complex but that is a perk for me, and it does a very good job giving you all the information, altho it can be overwhelming at times, it is actually there so you can plan accordingly ( one of my big issues with bg3 is the lack of info in tooltips etc). Also, there is an ingame respec option so you arent locked in.

  • Planning on getting the game. This is how I imagine it's gonna go.
  • Were you a big fan of bg1 and 2? They were my favourite games of all time and while i enjoy 3 alot i am actually a critical of some things, mainly ui, qol related, but also mechanically.

    Did you play any of the pathfinder games?

  • I've never thought of myself as a compulsive person...
  • I found that money was never really a problem unless youre not looting anything and buying everything. Honestly, some of the loot is severely underpriced. Most of the expe sive act1 loot is generic +2 armour which you can generally do without as you can find what you need early enough, even on tactician difficulty. With that being said, it certainly can give you an edge. I definitely have far more scrolls and potions than i'd have otherwise.

    I also did miss a useful magic item or two not checking random skeletons etc, but this isn't an issur if you're a loser like me who checks online after i finish an area to make sure i dont miss anything.

  • Looking for good manual/guide for Sorcerer
  • Sorcs have spells known and casts per day. For example, at level 2, a typical sorc would know 4 cantrips (weaker spells with unlimited casts per day) and likely 4 level 1 spells (2 that you start with, 1 from your sorcerer subclass, and 1 that you gained from leveling up.) At this point, you only have 3 casts of level 1 spells per day.

    At level 2, you will also have 2 sorcery points which can be used in different ways. You can use these points for metamagic, which improves your spell for in different ways, (for example, a twinned spell [which is one of the best uses of metamagic] will cost 1 sorcery point and allows you to essentially cast two of a same spell at once). So you could twin 2 of your three level 1 spells. You can also spend sorcery points to replenish your casts per day at the cost of spell level +1 . If you want to replenish a level 1 spell use, it costs 2 points. In the futute to replenish a level 2 slot, it costs 3 points, etc. You will gain sorcery points as you level up which will eventually get you more flexibility.

    Anyway sorry for the long write up, i hope that explains the core of it. Just some siggestions though, your most important stat is your charisma and your spell save dc (this is what enemies need to beat to avoid your slell effects). Thus it is essential that you max out charisma as you need it to help most spells hit the enemy and affect them.

    At the beginning, your crowd control spells won't be as affective until your spell dc goes up a bit. Tbh you will likely feel underpowered compared to a fighter or melee class as they seem very strong this far. However, if you rest a lot, then sorcs can absolutely be powerful as you will be able to dish out a lot of spells in short succession with thinga like haste and twinned spells, especially when you hit level 5 or 6.

  • Looking for good manual/guide for Sorcerer
  • When you level up, you gain new spells and have the option of switching out an old spell. Some level 1 spells like sleep are great at low levels but become obsolete later on, so you may consider a different level 1 spell with more utility later in the game.

  • You think the next big RPG is gonna measure up to Baldurs Gate 3?
  • Rogue trader for sure. Honestly, if anyone here hasnt played pathfinder wotr i highly recommend it. It's definitely more advanced and complex than bg3 in terms of ruleset imo but it's really good. Far better mechanically, better quality of life and ui as well by a longshot.

  • [No Spoilers] Probably gonna pick up BG3 regardless, but I want to adjust my expectations - does the story have anything to do with BG 1-2 or the Bhaalspawn?
  • You don't need to have played bg1 or 2. The story has little to no connection other than bring situated in the same world and making references very rarely. There are some easter eggs too.

    With that veing said, I know bg1 and 2 may feel a bit clunky and dated but they were amazing and warrant a playthrough. I think they did many things better than bg3 to be honest.

  • Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’
  • I dunno about worshipped but to me pathfinder wotr has so many good quality of life improvements and better ui overall. Pathfinder also feels more like a proper successor to baldur's gate mechanically and the old infinity engine. I am still enjoying bg3 though.

  • Karmic Dice - yes or no?
  • It is actually a bit frustrating coming from those systems as i feel they are much better lol. The gsme is still fun though, i just wish it made informatiom about skills more detailed or accessible.

  • Small annoyance (bugs?)
  • I agree with your thoughts. Honestly, some of the fanbase is starting to turn ridiculous. This game is not above criticism and downvoting people with valid critiques is really annoying. I think this game does a lot of things really well but at the end of the day it doesn't play like a baldur's gate game, it plays like divinity or dragon age. After coming from pathfinder wotr, builds seem limited and unbalanced by comparison.

    One of my major issues is the interface leaves out a lot of key information. So many of the spell and ability descriptions are vague which make it hard to plan builds and tactics accordingly.

  • these memes are old?

    Some of these old memes are new to me and i love it.

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    Proofofnothing @sh.itjust.works
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