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  • Yes, sorry, I was saying that I wish that they had fixed that when they reworked focus points.

    Taking random focus spells that you don't need because you had to boost your pool was an issue before the rewrite, and it's arguably even worse now post rewrite, because you benefit by taking them earlier.

    Previously you just needed a second focus point by 12 and a third by 18 (since the once-a-day extra points weren't that big a deal). Now if your party has time to rest longer you can get more focus spells per encounter as soon as you can take more spells.

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    • I'm very happy to see they're keeping the "Anyspell" version of Wish as a ranked spell. That was an important component of Wish and was my biggest concern about moving Wish to a ritual. Making the gamebreaking side of Wish a ritual makes a lot of sense.
    • I also like that the "monkey's paw" aspect of Wish is now tied into the ritual check. Crit-succeeding a level 18 ritual is not trivial so it's probably not going to break anything, and it adds some more chaos into world development instead of kicking it to the DM.
    • I kind of wish the focus pool scaled independently of spells known, because now we still have the issue of a character that really only wants to do one thing with his focus pool having to spend extra feats on things he won't use just to expand the pool. I think maybe the game just needs more focus spell options, especially utility stuff, and it will be easier to fill out the pool now that every spell expands the pool, but it'd be nice to not just have to take filler. A feat that just pushes the pool to 3 and nothing else would be neat.
  • Meme I made for Reddit ages ago, hope you all enjoy!
  • It has more to do with the American war strategy in general: air supremacy is just the plan, and America has a lot of tools to root out AA and destroy enemy air forces. Compare to someone like Russia who is explicitly choosing not to dominate the airspace and relying on artillery for its fire support, and as a result has different focuses.

    It doesn't have zero defense against AA- as a commenter upthread pointed out, this picture is literally showing it launching flares against heat-seeking missiles- but it's not something that's designed to work only when fighting non-peer forces, it's essentially capitalizing on the air supremacy that other components of American forces will be creating.

  • As it should be
  • Good eye!

  • As it should be
  • Ha ha! You think this is my REAL head?

  • 3d6 @ttrpg.network Persuader9494 @kbin.social
    [5e] Best utility caster after wizard?

    My absolute favorite thing to do in 5e is when I can find a niche spell that's perfect for a situation the party finds itself in.

    This naturally draws itself to the prepared casters and especially the deep spell list and ritual casting of the wizard, but unfortunately wizard is also a generally good class which means there's usually someone looking to use it in a party, and while doubling up can be fun sometimes I like to have other options.

    I'd like to ideally make something strong without any glaring weaknesses: I don't want to minmax utility off a cliff.

    My front runner has been an arcana cleric, which enables Wish eventually and adds a handful of common wizard spells to its list, but I'm not sure the other features of arcana are all that great, and not getting heavy armor makes me a little leery of closing to melee for cleric staples like Spirit Guardians.

    Any other cool setups that enable a lot of flexibility and utility?

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    Persuader9494 Persuader9494 @kbin.social
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