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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)NA
Posts
149
Comments
334
Joined
2 yr. ago

Games @sh.itjust.works

Factorio Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Games @sh.itjust.works

Factorio Friday Facts #411 - All about asteroids

Emacs @lemmy.ml

Emacs: modern minibuffer packages (Vertico, Consult, etc.)

Games @sh.itjust.works

Factorio Friday Facts #410 - Rocket turret & Target priorities

Games @sh.itjust.works

Factorio Friday Facts #409 - Diminishing beacons

Games @sh.itjust.works

Factorio Friday Facts #408 - Statistics improvements, Linux adventures

Games @sh.itjust.works

Factorio Friday Facts #407 - Automating a soundtrack

Games @sh.itjust.works

Factorio Friday Facts #406 - Space Age Music

Emacs @lemmy.ml

Emacs: consult-denote developer preview

Games @sh.itjust.works

Factorio Friday Facts #405 - Whole belt reader, New logistics GUI

Games @sh.itjust.works

Factorio Friday Facts #404 - Frustration not found

Games @sh.itjust.works

Factorio Friday Facts #403 - Train stops 2.0

Games @sh.itjust.works

Factorio Friday Facts #402 - Lightspeed circuits

Games @sh.itjust.works

Factorio Friday Facts #399 - Trash to Treasure

Games @sh.itjust.works

Factorio Friday Facts #398 - Fulgora

Games @sh.itjust.works

Factorio Friday Facts #397 - Factoriopedia

Games @sh.itjust.works

Factorio Friday Facts #396 - Sound improvements in 2.0

Games @sh.itjust.works

Factorio Friday Facts #395 - Generic interrupts and Train stop priority

Games @sh.itjust.works

Factorio Friday Facts #394 - Assembler flipping and circuit control

Games @sh.itjust.works

Friday Facts #393 - Putting things on top of other things