We use perforce at work (I use git with smartgit and TortoiseGit UI, whatever I feel like) on unity I use a package called wise for unity, which is really cool and I wish would exist in Godot.
We use perforce because we have a lot of unreal and unity and admittedly git is really bad with big binaries. It was never designed for that and git lfs ist basically just a bandaid.
In general for gamedev you'll run into a problem that a scene will be modified by 2 people. For that it is good to have perforce, as it locks a file and will tell you, that someone is working on it. Git lfs has something similar, but the again. This file locking is not yet supported by Godot.
But yes for unity and unreal at work... Even if perforce is expensive and not open source and I miss git-branches, it is an important tool and was worth the money for a company.
For your own small projects I recommend git with git-lfs
I mean I have the solarpunk furs community over here on pawb and we have at least 2 robot based species, which are alive as in 'they can do free thinking' of course I'd love to code with a synth together, but can a thinking species be compared to an LLM? I think synths and protogens would be offended by that. So it still rolls around to pair programming with a roboter.
Yeah sorry no. Solarpunk is about community so if anything then pair programming is Solarpunk, but I don't think that talking in isolation to an auto completion system is Solarpunk.
Maybe in like 300 years with some kind of robots, but that's not really the scope of solarpunk, tbh.
Btw vibecoding is an horrifying name for the crisis you'll get, when you try to fix code that your LLM spat out in production, when the customer demands it working.
I'm just sad I can't have either. I'd take any.