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Factorio @lemmy.ml ManInTheMiddle @lemmy.ml
Version 1.1.87
forums.factorio.com Version 1.1.87

Minor Features Changed --dump-data to write infinite values as the string "inf" and "-inf". Bugfixes Fixed LuaGameScript::check_prototype…

Minor Features

  • Changed --dump-data to write infinite values as the string "inf" and "-inf".

Bugfixes

  • Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. (107573)
  • Fixed it was possible to drop cursor items through ghosts. (107601)
  • Fixed a crash when fast replacing loader into a loader with fluid energy source when the loader type needs to be changed. (107591)
  • Fixed LuaFluidBox::get_pipe_connections() returning target_index as zero-indexed.

Scripting

  • Added target_fluidbox_index to PipeConnection.
  • Renamed PipeConnection's target_index to target_pipe_connection_index.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Factorio @lemmy.ml ManInTheMiddle @lemmy.ml
Alt-F4 #65 - Factorio in Unreal Engine 5
alt-f4.blog Alt-F4 #65 - Factorio in Unreal Engine 5

Today we’ve got a very fun project to talk about: The FUE5 project, explained in this article by Hurricane. It’s Factorio, but 3D! Dreams do come true sometimes. It’s not quite a game, but more of a stunning re-imagining of its visuals. There’s lots of technical details on how this was achieved, so ...

Alt-F4 #65 - Factorio in Unreal Engine 5
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Factorio @lemmy.ml ManInTheMiddle @lemmy.ml
Version 1.1.86
forums.factorio.com Version 1.1.86

Minor Features It is now possible to blueprint entities of friendly forces. Changes "Pick up items" will no longer fire at the same time as other a…

Minor Features

  • It is now possible to blueprint entities of friendly forces.

Changes

  • "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. (106680)

Bugfixes

  • Fixed not being able to select assembling machine recipe if Craft, Craft 5 and Craft all were not bound to any button (106704)
  • Fixed another crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes.
  • Fixed that you could blueprint enemy force tile ghosts.
  • Fixed that the mod manager would occasionally download updates that are incompatible with the current game version. (106719)
  • Fixed missing support for wind and ambient category for sound prototypes. (106775)
  • Fixed selection tool rendering in the chart for ghost rails. (106801)
  • Fixed enemy expansion would fail to expand into chunks with entities invisible to the enemy. (106787)
  • Fixed some controls allowing binding to buttons that would not work. (106721)

Scripting

  • Added dash_offset to LuaRendering::draw_line.
  • Added LuaFluidBox::get_fluid_system_contents() method.
  • Added LuaFluidBox::get_pipe_connections() method.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MA
ManInTheMiddle @lemmy.ml
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