I think it's intentionally ambiguous. For me, the point is the paranoia and distrust. I might be wrong, of course, but my interpretation is that we are supposed to leave the experience with questions.
That's a great one as well. That alleyway fight scene is so fucking cool. Carpenter is easily one of the most creative, most fun artists of his generation.
Thanks for the thoughtful reply. I'll return to this comment when mine arrives to remind myself of the titles you mention. I am very excited to get mine. I'm not a huge retro gamer, but I do love the creativity of constraint. Like setting a movie all in one room. You have to get pretty inventive to pull off an enjoyable experience with so little to work with.
John Carpenter's 1982 masterpiece The Thing. The themes of paranoia and isolation are so perfectly explored; it launched the career of Keith David, who is just a treasure; the performances are all immaculate; and those effects. My god, the effects.
As far as design/style, I have a few specific ideas in mind that I could easily explain to an artist, but I have no stringent requirements. I'm also very flexible on the timeline. This is a hobby project, so there are no deadlines or prerequisites.
That's probably the most practical suggestion; thanks. I'll turn to that if this post doesn't get anywhere. I just wanted to ask the fediverse first, for a number of reasons.
I think it's intentionally ambiguous. For me, the point is the paranoia and distrust. I might be wrong, of course, but my interpretation is that we are supposed to leave the experience with questions.