(and yet with all that experience I still haven't managed to clear a single haz5 or edd)
on the other hand, maybe it's the perfect amount because by the time I got them all, I am now almost done with the season progression as well
no you're good, on accident is right
for mistake, though, it would be by mistake
hmmmmm asbestos fireproofing.....
Yep, this pinged me.
Interestingly, I can see both tags in my mentions history, but only this one triggered a notification.
ayyyy there it is!
(the tag did not ping me at all btw. Weird.)
aw it's missing the part where they leave and the orange guy is gone like they assimiliated him
...that's a lot of twins
Rock and Stone, comrade! Here's to many more!
That's a nope for me. Even with the recent changes, what they offer is less attractive than the competition, especially since their previous move gutted their one true edge, the asset store.
lots of balancing to be taken into account here, but that is a fun idea
the cave generation would obviously need to be adapted, and the lasers might be too much if they can target dwarves
the design could be very interesting though. It could be floating in the same way that core stones do, tying this into the upcoming themes of rogue core, but I feel like it would just be a mix of the current core spawn event and the mobile rockpox event.
what if the reason it's moving is because it grew out of the back of a large creature, say for example, an ebonite bulk detonator? now the first objective of immobilising it becomes more active. Maybe the legs have to be mined with power hits?
either, way, this is a fun idea to play with
Skill issue, Elissa. Instead of old,I just feel jealous.
Honestly if I'd see that I would just turn around. They can have this cavern. I'm not spending the next 3 hours on a single mission.
Now if the pay was adjusted, though....
I break it down by roles.What do I want this weapon to be for? Crowd control? Single target annihilation? Support? And then I go from there and tweak as I try it.
For example, I like to use the flamethrower when I'm playing with friends and we have to deal with big waves of fodder. To make it really good at that, I go for Sticky Flames so I can make barriers; I also maximize ammo capacity because I know I'm gonna be shooting this a lot, often preemptively, and high damage will be wasted on grunts anyway.
(granted, I would imagine that this is probably a common build for this weapon, but the logic still stands)
also, don't be afraid to try the more quirky overclocks and try to make them work! IMO this helps with the creativity part
Yesterday I created a community here for my indie game studio and made a single post to describe the new game we're working on, only to find out today that it was banned for "spam" (according to the modlog).
I'll respect the mods' decision of course but I admit I'm mostly confused; did I miss something in the ToS and this kind of community is not allowed here? (or did I read the wrong ToS? The one I found here didn't mention anything about this.)
I'm finally able to draw again, just in time for Pride Month!
Also, here's a reminder that this t-shirt design was made by a fellow queer artist, so do support faer if you can.
It's been pretty intense so far
Historically, Toulouse had trams for a while, but like many bigger cities, they were removed in profit of cars. However, Toulouse has reintroduced a tram line in 2010 and has been expanding it since. Today, the main line goes from the city center, and goes all the way to the airport's entrance. The secondary line goes further behind the airport, to the exposition center.
Another little factoid: the tram network is integrated into the city's public transit network, which is managed by a single company; it shares several stations with bus stops and subway stations, and tickets from these are all shared. This means that you can hop on the bus, then switch to the tram, then take the subway with a single one-way ticket.
I bought a V6 and I'm happy with it, but I did not realize it was ANSI and not ISO (or rather, I think I did not realize what it meant until assembly).
That said, I'm a programmer and I need the angle brackets easily accessible. Luckily, in the AZERTY mapping of the ANSI-104 layout, there's a key above Enter that is virtually useless to me as is (shown here as */μ). This is where KC_BACKSLASH would be on the QWERTY mapping.
However, I have been absolutely unable to find a normal way to remap it to both brackets (a key that exists in ISO but not in ANSI).
Here's ideally what I want:
- Pressing [this */µ key] gives me <
- Pressing SHIFT + [this */µ key] with Shift gives me >
Here's what I have tried so far:
- Microsoft's Mouse and Keyboard tool: doesn't recognize non-microsoft keyboards
- Microsoft's Powertoys tool: doesn't allow 2 shortcuts on the same key
- VIA: can only remap to ANSI keys
- VIAL: doesn't even recognize the device as-is, and throws a protocol error when sideloading the JSON.
- AHK: not ideal but yeah it works
I've only been able to make it work through AutoHotKey. I feel like VIA/L should be the normal solution here, but if so, I have not found how to make it work.
Was there a cleaner way?
EDIT: I was wrong, the "<>" key I was looking for does exist, and as u/PeterMortensenBlog on reddit and @saigot@lemmy.ca here pointed out, it is simply KC_NONUS_BACKSLASH, abbreviated NUBS in VIA.