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Synchronizing two pistons
  • I took another crack at it using a similar concept. This time I separated the pulse extender and the clock. This way it is very reliable and the clock speed and the speed between pistons extending can be easily controlled with the repeaters.

    Basically I have the same pulse extender which switches on a clock. Then each pulse from the clock is connected to the pistons with a repeater going into one piston to make it extend after the first one.

    By the way, the dropper and stuff coming out of it previously was just stuff I saw in your pic and tried to replicate it to see what space I was dealing with, it did nothing. I removed all the extra stuff in the new pics.

    Here are some pics:

  • Synchronizing two pistons
  • I am by no means good at redstone, so I do not know if my solution is compact or efficient (or any good at all!).

    My approach is to make the pistons fire alternatively constantly until the string is not triggered for a few seconds then it stops firing the pistons. This way there is always a constant piston firing rate and after the last item has fallen through the string the pistons still fire a couple of times just in case some items fell on top of a slime block then this will clear the items.

    In the images you can see I made a pulse extender coming off the observer that is looking at the string. Then there are observers looking at the dust that is part of the pulse extender and every time the pulse degrades the observers trigger. Then after those observers are repeaters to slightly extend the pulse so that the pistons fire slow enough not to leave their slime blocks behind.

    Note that the repeater after the left observer is 3 ticks and the repeater after the right observer is 4 ticks.

  • Weekly “What are you playing” Thread || Week of May 12th
  • Just finished American McGee's Alice. I have not played this since I first played it the year it came out (2000). I have not had this much fun with a game in a while. Also, have not experienced the drive to finish a game like I did this one in a good long while.

    The game is janky and difficult to control but I just found it so much fun and the atmosphere of the game is fantastic.

    I cannot wait to replay the sequel.

  • Terraforming Desert by Ampco HQ
  • Unfortunately, it does not work. Bonemealing grass blocks just creates foliage (short grass, flowers, etc.) around the block. Moss blocks on the other hand convert natural blocks around them to moss when bonemealing them.

    Best thing to do is, if you have silk touch, get a couple of grass blocks and dot them around the dirt to encourage spread from multiple locations.

  • Recommend me a programming language
  • Odin is quite a fun new language I just started learning. It is meant as a C replacement and comes with a decent standard library and third party library so there is a lot already built that you can use. It also is fully compatible with C and can use C libraries.

    Just be warned that documentation is lacking and you will have to read the source code of the standard library from time to time or seek help from their discord.

  • What are the highest quality search engines?
  • I self host a searxng instance and I find the combination of bing, duckduckgo and qwant as the source engines to return decent results. You can use a public instance and choose those engines in settings.

  • Just want to say thanks

    Just want to say thanks to the dev for all their hard work.

    The app feels like coming home after struggling with all the other lemmy apps.

    Well done and please keep up the good work!

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KR
    Krucian @lemmy.sdf.org
    Posts 1
    Comments 8