Typically, for any game that has a campaign, I would consider completing that completing the game.
That doesn't mean you can't continue to have fun in endless modes or multiplayer. That's a different orientation.
For multiplayer games, there's no completion really. Play the tutorial? All maps once? Win once? Ranks? Endless leveling progress? All achievements? None of those really fit. There is no completion to a game without designed, completable progress. If there's a max level, one could consider that a kind of completion. All achievements may subjectively fit too.
Microsoft maintains a modern fork of Mono runtime in the dotnet/runtime repo and has been progressively moving workloads to that fork. That work is now complete, and we recommend that active Mono users and maintainers of Mono-based app frameworks migrate to .NET which includes work from this fork.
What's left for the mono project then? What's Wine's interest in it?
we could see other PSU makers follow suit in switching to Cybenetics
It would certainly be great if all did. But I doubt that will be the case.
Only the best have an interest in switching.
But maybe that's good enough for now. The PSU market has a good number of alternative manufacturers, and those that care will drive demand for this information. Maybe those targeting the enthusiast market won't be able to get around providing it.
Its still the same extension, same source code, same logic, just less capable
the same… but not the same… ??
I think the technologies are quite different.
uBOL is entirely declarative, meaning there is no need for a permanent uBOL process for the filtering to occur, and CSS/JS injection-based content filtering is performed reliably by the browser itself rather than by the extension. This means that uBOL itself does not consume CPU/memory resources while content blocking is ongoing -- uBOL's service worker process is required only when you interact with the popup panel or the option pages.
Are you claiming non-lite does the same, plus more?
You say it's the same source code, but it's a different source code repository. non-lite, lite.
To take advantage of the vulnerability, a hacker has to already possess access to a computer's kernel, the core of its operating system.
For systems with certain faulty configurations in how a computer maker implemented AMD's security feature known as Platform Secure Boot—which the researchers warn encompasses the large majority of the systems they tested—a malware infection installed via Sinkclose could be harder yet to detect or remediate, they say, surviving even a reinstallation of the operating system.
For users seeking to protect themselves, Nissim and Okupski say that for Windows machines—likely the vast majority of affected systems—they expect patches for Sinkclose to be integrated into updates shared by computer makers with Microsoft, who will roll them into future operating system updates.
Typically, for any game that has a campaign, I would consider completing that completing the game.
That doesn't mean you can't continue to have fun in endless modes or multiplayer. That's a different orientation.
For multiplayer games, there's no completion really. Play the tutorial? All maps once? Win once? Ranks? Endless leveling progress? All achievements? None of those really fit. There is no completion to a game without designed, completable progress. If there's a max level, one could consider that a kind of completion. All achievements may subjectively fit too.