Hey, I found a new litmus test of my own! Neat!
It gives them the moral and legal right to do whatever it is they're doing. Don't you know that your* signal light is a magical "you have to let me" charm? And by "your" I mean "just theirs".
It's just absolutely bonkers that they're using a gun game to campaign while disallowing gun use. You may as well partner with the NFL and then ban tackling, or host a Monopoly game while banning money.
No one is arguing that they don't have the legal right.
But they believe they have the moral right, and they do not.
Haven't had a chance to look at it (or buy it -- curse your finite nature, money!) yet, but Team+'s other releases have been highly reviewed, and I personally have had a great experience with Clerics+ and Oracles+.
For anyone looking for new toys for their Wizard, they now have your back.
Cool. Now, let's start getting into whether communism is "extremism" or not, rather than just begging the question.
Ok, now do the right of the US to claim and govern the territories that were taken from them by gunpoint.
The current situation is consistent with the "carbon fighting" government that buys an oil pipeline. So, you know...
Man,do I have some good news for you, then
Just hoping for multiclass archetypes now. I... might be getting some novelty coins if things look close.
You are placing your annoyance at other peoples' grammar above the desire to actually communicate with them, which means you're just here to masturbate in public.
You get that, right?
The price is still elastic because many people have another streaming service they can drop. But as they all raise prices, they'll all be whittled down to just one. And then possibly none.
Weird that it wouldn't ve viewed as constructive dismissal
And another update this morning! GOG and Steam Deck Kickstarter is now approaching 87% funded.
Update 6: GOG and Steam Deck
🐉✨ The project is now over 85% funded!
Greetings Demanders!
This is just a quick update to let everyone know about a couple of things.
Firstly, we’ve been listening to many of your comments requesting a GOG version of Pathfinder: The Dragon’s Demand. So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.
Secondly, we’ve heard your requests for the game to be Steam Deck compatible. Instead of evaluating that topic after the campaign, we’ve reviewed it now and decided that we’ll definitely support Steam Deck! This support will be added as soon as we can after our Steam release. Even though the game’s primary design is for mouse and keyboard, we designed our UI framework from the start to be flexible enough to be adapted for controllers. Our earlier hesitancy to support Steam Deck came from the fact that we’ve never attempted this before, making it hard to estimate the additional dev time needed. That’s why it will have to come on the heels of our desktop release. But the whole team has played a LOT of console RPGs, so we are resolved to take it on!
Once again, a big “THANK YOU” to everyone who has supported this campaign, including the recent backers of our Personalized Quest tier – wow! We’re going to have lots of fun working with you on your rewards, and with everyone else who has pledged on one of our Limited Tiers. ☺️
In Gratitude, Ossian Studios
And another update this morning! GOG and Steam Deck Kickstarter is now approaching 87% funded.
Update 6: GOG and Steam Deck
🐉✨ The project is now over 85% funded!
Greetings Demanders!
This is just a quick update to let everyone know about a couple of things.
Firstly, we’ve been listening to many of your comments requesting a GOG version of Pathfinder: The Dragon’s Demand. So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.
Secondly, we’ve heard your requests for the game to be Steam Deck compatible. Instead of evaluating that topic after the campaign, we’ve reviewed it now and decided that we’ll definitely support Steam Deck! This support will be added as soon as we can after our Steam release. Even though the game’s primary design is for mouse and keyboard, we designed our UI framework from the start to be flexible enough to be adapted for controllers. Our earlier hesitancy to support Steam Deck came from the fact that we’ve never attempted this before, making it hard to estimate the additional dev time needed. That’s why it will have to come on the heels of our desktop release. But the whole team has played a LOT of console RPGs, so we are resolved to take it on!
Once again, a big “THANK YOU” to everyone who has supported this campaign, including the recent backers of our Personalized Quest tier – wow! We’re going to have lots of fun working with you on your rewards, and with everyone else who has pledged on one of our Limited Tiers. ☺️
In Gratitude, Ossian Studios
And another update this morning! GOG and Steam Deck Kickstarter is now approaching 87% funded.
Update 6: GOG and Steam Deck
🐉✨ The project is now over 85% funded!
Greetings Demanders!
This is just a quick update to let everyone know about a couple of things.
Firstly, we’ve been listening to many of your comments requesting a GOG version of Pathfinder: The Dragon’s Demand. So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.
Secondly, we’ve heard your requests for the game to be Steam Deck compatible. Instead of evaluating that topic after the campaign, we’ve reviewed it now and decided that we’ll definitely support Steam Deck! This support will be added as soon as we can after our Steam release. Even though the game’s primary design is for mouse and keyboard, we designed our UI framework from the start to be flexible enough to be adapted for controllers. Our earlier hesitancy to support Steam Deck came from the fact that we’ve never attempted this before, making it hard to estimate the additional dev time needed. That’s why it will have to come on the heels of our desktop release. But the whole team has played a LOT of console RPGs, so we are resolved to take it on!
Once again, a big “THANK YOU” to everyone who has supported this campaign, including the recent backers of our Personalized Quest tier – wow! We’re going to have lots of fun working with you on your rewards, and with everyone else who has pledged on one of our Limited Tiers. ☺️
In Gratitude, Ossian Studios
Locking your front door won't keep someone out who really wants to get in.
Is that stupid, too?
Mastodon is also somewhat hostile towards new users. Significant swaths of it treat this shared public network as a small private chatroom, and get cranky when September stretches on too long.
New update posted a couple of days ago! As of this morning, there is 1 week left in the Kickstarter, and they are 82% of the way to their goal. Kicktraqs has them trending towards 107% funding.
Update 5 - Pathfinder Rules Implementation
The project is now over 78% funded with over 5,600 backers!
Greetings Demanders!
I’m Kevin Smith, lead programmer on Pathfinder: The Dragon’s Demand, and in this update I’ll be getting into more detail about about the remastered Pathfinder Second Edition rules implementation we’ve been working on.
At Ossian Studios, we know that there are two types of RPG players: those who want to spend at least six hours on the character generation screen, and those who want to jump into the story as quickly as possible. Consequently, we have designed our character creation screens to seamlessly support both styles of play. You can pick from a variety of fun pre-generated characters, or you can create a completely custom character and drill-down into all the details by selecting from hundreds of options, including Feats and Spells. As many of you already know, the Pathfinder character generation process can be extremely complicated, but we are working hard to make it both fun and easy to understand by providing a highly flexible sheet-based user interface that rivals any other CRPG on the market today.
After character creation, as your party gains experience from adventuring, you'll be able to level up any party member using just a single mouse click. Alternatively, you can delve deeply into any character's details and hand select every level up option imaginable.
As part of a robust level up system, we hope that our backers help us unlock the Multiclass Archetypes stretch goal because this will unleash a vast array of powerful and highly customized characters! Pathfinder’s Multiclass Archetypes can be used to create exciting combinations of different character classes. You'll be able to customize your own character, and all of your party members. But remember that all of the enemy NPCs also benefit from Multiclass Archetypes, so expect more unique and exciting new challenges during strategic combat encounters.
Behind the scenes, our Rules Engine orchestrates everything in the game, from Exploration Mode to Combat Mode. The Rules Engine directly loads a huge amount of tabular data that was extracted directly from the official Paizo rule books (thank you Archives of Nethys!). Supporting the Rules Engine are our generic frameworks for Feats, Spells, and Actions. We have tested both the Rules Engine and the frameworks by implementing hundreds of Feats, Spells, and Actions up to tenth level. The frameworks can support the addition of new Feats, Spells, Actions, and even Character Classes with relative ease.
From the very beginning, we knew that this would be a Pathfinder Second Edition game, rather than a converted First Edition game. Although we began developing this game long before the Remastered Pathfinder Rules were invented, Paizo graciously provided us with very early access to the new rules. Consequently we've had a significant amount of time to adapt our custom game systems to support the new remastered Second Edition rules.
Developing a game of this size and complexity is certainly extremely challenging! What are some of the things we tangle with on a daily basis? The sheer quantity of Feats and Spells that we are implementing is a huge challenge (I actually love implementing these!). The Pathfinder Rules, although very well designed, have many unique edge cases, which are not well described. We often have to pause and debate exactly what should happen in various complex scenarios. As much as possible, we stay true to the Pathfinder rules-as-written, but also adapt where necessary to make a better CRPG experience.
Despite these many challenges, we have already implemented all Second Edition core Ancestries, Backgrounds, Classes, Deities, Heritages, the vast majority of Class Features, and all level-up benefits including gained spells and spell slots.
After the game is funded, we're looking forward to interacting directly with our many backers to help prioritize key game features, and even debate how to resolve some of those tricky rules edge cases! Please help spread the word about the game so that we can attract more backers! Thanks for all of your help so far!
*🐉*
After receiving some feedback on our sold-out Limited Pledge Tiers, we’ve decided to add some additional quantities of these. We are happy to bring you:
15 Personalized Mark Editions
10 Personalized NPC Editions
5 Personal Framed Portrait Editions
5 Personalized Magic Item Editions
And don’t forget that all our pledge tiers include everything from the previous tiers! For example, the Personalized Magic Item Edition includes the Framed Portrait, Personalized NPC, and Personalized Mark limited rewards, on top of the Digital Tabletop Edition. That’s quite a stack of rewards! 😃
Thank you again for supporting our campaign!
In Gratitude, Ossian Studios
cross-posted from: https://lemmy.ca/post/30560583
> The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title. > > And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value. > > The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below. > > - Trailer & Kickstarter Launch Video > - Showcase by Spell&Shield > - Interview with The Rules Lawyer (along side the Dawnsbury Days developer) > - Interview with Matt Barton and Matt Chat > - Q&A with NoNat1s > - Interview with Really Dicey > > They've also posted a couple of updates to the Kickstarter page: > > #### Update 1: Approaching 60% Funded! > >Dear Demanders, > > > >Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised! > > > >Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days! > > > >To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews. > > > >Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda: > > > > LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube > > Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube > > > >We have more exciting interviews in the days ahead! > > > >Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com > > > >Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality! > > > >In Gratitude, > >Ossian Studios > > #### Update 2: Spread the Word With This Surprise > >Greetings Demanders! > > > >We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things. > > > >The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs! > > > >And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose... > > > >https://2e.aonprd.com/MonsterFamilies.aspx?ID=240 > > > >So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal! > > > >https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing > > > >(Printed and painted by our art director, Philip Lyon) > > > >In Gratitude, > >Ossian Studios > > #### Update 3: Weaving a Narrative > >Greetings, Demanders! > > > >We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms! > > > >I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created. > > > >Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon. > > > >During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams? > > > >Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you. > > > >The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities. > > > >Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it… > > > >These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns. > > > >Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now. > > > >If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special! > > > >In Gratitude, > >Ossian Studios
The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title.
And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value.
The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below.
- Trailer & Kickstarter Launch Video
- Showcase by Spell&Shield
- Interview with The Rules Lawyer (along side the Dawnsbury Days developer)
- Interview with Matt Barton and Matt Chat
- Q&A with NoNat1s
- Interview with Really Dicey
They've also posted a couple of updates to the Kickstarter page:
Update 1: Approaching 60% Funded!
>Dear Demanders, > >Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised! > >Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days! > >To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews. > >Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda: > > LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube > Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube > >We have more exciting interviews in the days ahead! > >Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com > >Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality! > >In Gratitude, >Ossian Studios
Update 2: Spread the Word With This Surprise
>Greetings Demanders! > >We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things. > >The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs! > >And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose... > >https://2e.aonprd.com/MonsterFamilies.aspx?ID=240 > >So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal! > >https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing > >(Printed and painted by our art director, Philip Lyon) > >In Gratitude, >Ossian Studios
Update 3: Weaving a Narrative
>Greetings, Demanders! > >We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms! > >I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created. > >Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon. > >During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams? > >Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you. > >The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities. > >Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it… > >These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns. > >Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now. > >If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special! > >In Gratitude, >Ossian Studios
Looks like Paizo has 20% off on rulebooks and some adventures on their website right now, in case soneone was eyeing the books but waiting to pull the trigger.
Someone's going around on Reddit recruiting for a Nova Scotia 'friendlies' Discord server. I just wanted to pass the link along in the off chance that someone here was interested.
https://discord.com/invite/C2qPFDMc
Also on Kickstarter, and wrapping up in the next couple of days (ends on 9 August, at 6pm EDT/midnight UTC+0), is Legendary Game's Sea Monsters bestiary.
I grabbed their Mediterranean Monsters and Latin American Monsters books last month, and was really happy with both of those. They were thick softcovers with a lot of interesting legendary beasts, spirits, and faeries. And since I apparently just collect monster books now (BattleZoo and Viklander say 'hi'), I'm absolutely getting this one, too.
I was trawling Kickstarter again and came across another project supporting Pathfinder (this time both 1e and 2e): Lugon: Evolution & Magic.
It's a setting book that's adding some new races, classes, and spells, apparently with a focus on how magic interacts with or is derived from the ecosphere.
It has currently met its base funding goal, but it doesn't seem to have as much momentum as some of the other projects I've highlighted. Some of the stretch goals include extra spells, and "Mage guilds", which -- to my ear, at least -- sounds like some extra Wizard schools, something I know many Wizard players feel the game could use post-remaster.
Dr. Dhrolin's Dictionary of Dinosaurs is a monster book for D&D 5e written by paleontologists Drs. Nathan Barling and Michael O'Sullivan is gettinf a Pathfinder 2e conversion.
The book features realistic dinosaurs and paleontologically accurate (as of 2023) background information, as well as artwork by paleo-artist Dr. Mark Witton.
I'm maybe a little too excited about this one. I was a dinosaur kid growing up.
Buried somewhere in the announcement post on reddit is some really interesting creature adjustments coming with the book. u/Linda_Zayas_Palmer, a former Paizo developer who consulted on the conversion, dropped this:
>Roughly 4 level -1 adjustments, 20 level +0 adjustments, 75 level +1 adjustments, and 20 level +2 adjustments. > >So it's going to be a massive toolkit for GMs. > >At level -1, we've got things like thin dermis, which includes vulnerability to slashing damage. > >At level +0, we have things that you might be looking for to change your creature's habitat but that aren't going to make significant difference to their power level. Concepts like wader, which helps with moving through shallow water, and pneumitisation, which makes your creature a bit faster at the expense of making them easier to topple over. > >At level +1, there are tons of examples. Some of them are more defensive, like a bony frill that can be raised defensively. Others grant new Strikes or reactions, ranging from the realistic, like adding a horn attack, to the fantastical, like a dinosaur with web-shooting spinnerets or the ability to shoot off psychic mind rays. And others do a variety of other concepts that I'm not previewing just yet :) > >At level +2, we start getting into concepts like super-tanky creatures with thick armoured plates and creatures with neurotoxic venom.
You can find the original announcement here: https://www.reddit.com/r/Pathfinder2e/comments/1dfy8r0/british_palaeontologists_excited_by_pathfinder/
Create and format documents and homebrew content for Pathfinder Second Edition. (This website is not published, endorsed, or specifically approved by Paizo Inc.)
u/MeiraTheTiefling on Reddit has released a homebrew Sorcerer subclass for feedback and testing:
>I try to keep my homebrew as close as possible to official design standards, so feedback is always welcome! > >FAQ: > >Q: Can I share your content or use it in my games? A: Absolutely! Please credit me as MeiraTheTiefling when sharing with others. Also, if this ever hits your table, I would love it if you reached out to me eventually to let me know how it plays :) > >Q: When might the Thornmaw Snapper make saving throws? A: Any time it makes sense, e.g. if it's affected by an indiscriminate AoE (like Howling Blizzard) or a reasonable creature-targeting ability (like Ignition). If there's any doubt, the GM has the final call. Note that its Tendrils never make saving throws, as they're only affected by attacks that deal damage. > >To check out my other work (mostly 5e homebrew as of now), visit my Homebrewery page!
The-Magic-Sword from, like, all of the other Pathfinder forums was live-recapping the PaizoCon presentations. Linking them below:
With Howl of the Wild released, the wider community seems to be turning its attentions to Player Core 2 now. The new hotness is "what do you expect from {class} in PC2?"
So, what does the Threadiverse expect from the classes in PC2? We know Alchemist, Champion, Oracle, and Sorcerer are all in line to get some kind of meaningful touch-up.
- One of Oracle's class features just got generalized to the whole game
- Champion needs adjustments to account for the removal of alignment. And with the Guardian seemingly stepping into the non-religious defender role, the Champion could see its theming further narrowed.
- Sorcerer needs some of its bloodlines to be reflavoured to disentangle it from the OGL
- They said they wanted to make Alchemist not suck-out-loud for players who don't have the most mastered of system mastry.
But what does this mean exactly, in your estimation?
Personally, I'm seeing people starting to get hyped, and I think they're all going to be sorely disappointed by the scope of any updates in this release. I'm expecting modest changes to the chases of Oracle and Champion, some tweaks to TEML progression for Alchemist, and no chassis tweaks at all for Sorcerer, with Oracle and Champion getting additional feat support in War of the Immortals.
Paizo Design Manager Michael Sayre just dropped some long-awaited errata on us, marking a return to the 2022 plan of regular errata updates.
The current release includes errata for Guns & Gear, Firebrands, Rage of Elements, and Howl of the Wild, and a promise of another errata drop in the fall/winter period.
Over on the 2e subreddit, u/EzekieruYT let everyone know that they'd stumbled across a pre-launch Kickstarter project called Pathfinder: Dragon's Demand. Speculation swirled for a bit before former Paizo Marketing Director Aaron Shanks chimed in to quietly announce the title, and confirm that it's being built on the 2e ruleset.
No details have been announced yet, and the studio behind it doesn't have a deep catalogue, so who knows what it'll actually look like in the end. People are getting hyped for PaizoCon, though.
How Good are We at Guessing Saving Throws? An analysis of quiz results, and what they mean for Recall Knowledge checks.
u/corsica1990 has posted the results of their survey from last week, asking if we could identify creatures weakest saving throws from their art alone.
The slide deck (linked in the title, above) gives the creature description, the actual save values, and the number of responses for each save, as well as brief commentary reflecting how much more difficult the majority response would make the fight for cases where the we collectively got it wrong.
Their thread on Reddit is available here: https://www.reddit.com/r/Pathfinder2e/comments/1cpu5ug/i_made_a_saving_throw_quiz_last_week_here_are_the/
Their original post is over here: https://www.reddit.com/r/Pathfinder2e/comments/1cj1rjx/how_easy_is_it_to_guess_a_creatures_worst_saving/
Create and format documents and homebrew content for Pathfinder Second Edition. (This website is not published, endorsed, or specifically approved by Paizo Inc.)
u/Vorath on Reddit has a Hyrule bestiary on Scribe to go with u/Tragedi's player and GM documents.
> I present to you, The Legend of Zelda Monster Core! > > https://scribe.pf2.tools/v/bLq87XSo-the-legend-of-zelda-monster-core > > And its supplementary bestiaries (all linked on the first page of The Legend of Zelda Monster Core) > > - Ancient Guardians of Hyrule (dedicated to constructs): https://scribe.pf2.tools/v/F3fW3tbw-ancient-guardians-of-hyrule > > - Bestiary of the Ocean King (dedicated to monsters of the sea, rivers, and lakes): https://scribe.pf2.tools/v/MljF9dLv-bestiary-of-the-ocean-king > > - The Book of Blins (dedicated to blin variants of all kinds): https://scribe.pf2.tools/v/Dmb2mdWb-the-book-of-blins > > - Dangerous Flora of Hyrule (dedicated to the plant monsters of Zelda): https://scribe.pf2.tools/v/lpJ1oLov-dangerous-flora-of-hyrule > > - The Dead of Hyrule (dedicated to the undead): https://scribe.pf2.tools/v/LxBRv4x1-the-dead-of-hyrule > > - Denizens of the Depths (dedicated to monsters that dwell deep within dungeons or the depths of Hyrule): https://scribe.pf2.tools/v/s5L70QcF-denizens-of-the-depths > > - Dinos and Dodongos (dedicated to reptillian monsters, from dodongos to lizal): https://scribe.pf2.tools/v/bYHsC7yH-dinos-and-dodongos > > - Fauna of Hyrule (a catch-all for animals and beasts that don't fall under the other bestiaries): https://scribe.pf2.tools/v/RqL4TqlL-fauna-of-hyrule > > - People of Hyrule (dedicated to named and unnamed NPCs): https://scribe.pf2.tools/v/zW46FlVl-people-of-hyrule > > - Skyward Threats (dedicated to monsters of the sky): https://scribe.pf2.tools/v/fByTSw8P-skyward-threats
Original Post (Reddit): https://www.reddit.com/r/ZeldaTabletop/comments/1cl6wf6/pf2e_the_legend_of_zelda_monster_core_and/
u/Tragedi, the creator behind the Legend of Zelda conversion for Pathfinder 2e Paths of Hyrule, has released v1.3 of their player and GM resources, and announced that v1.4 is currently in the works, building off of Howl of the Wild content.
> Formerly known as Adventures in Hyrule, Paths of Hyrule is a massive total conversion homebrew supplement for PF2e that I've been working on for the past year or so. It currently features 19 feature-complete ancestries, a slew of new backgrounds, animal companions, specific familiars, spells, class feats, subclasses, deities, archetypes, and items. Needless to say this project is a massive undertaking that aims to provide you with all the tools you need to run fully Zelda-themed campaigns regardless of your preferred Zelda game or era.
Paths of Hyrule Player Core 1.3: Scribe, PDF
Paths of Hyrule GM Core 1.3: Scribe, PDF
Pathbuilder Pack: https://drive.google.com/file/d/1euSWHql7q1P548RQpL40pnAGp4uZJyG5/view?usp=sharing
Tragedi's Discord Server: https://discord.gg/ampVnNdZ
Original Post (Reddit): https://www.reddit.com/r/Pathfinder2e/comments/1cncuc6/paths_of_hyrule_v13_a_zelda_supplement_for_pf2e/
u/AvtrSpirit over on Reddit has released some interesting homebrew rules for defeat, Hero Points, and martial attrition using the Wounded condition. I thought they were worth spreading around some.
The comments on Hero Points in particular made me realize that many tables are much more stingy with HPs than I would have expected. Players love Hero Points. Are y'all not just handing them out like candy?
Heroic Defeat:
Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cbjw8c/heroic_defeat_variant_v2_fewer_rules_all_feedback/
Anti-frustration mechanics + MCDM's victories and recoveries:
Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cn50gc/heroic_variant_part_2_antifrustration_mechanics/
For each question, you will be shown a picture of a PF2e monster. Without looking it up, guess that creature's WORST saving throw. The purpose of this quiz is not to educate, but to test player intution and determine the value of Recall Knowledge checks. Thus, it is important you do not cheat! Go w...
cross-posted from: https://lemmy.ca/post/20694686
> u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art. > > How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.
u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art.
How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.
It's been a little over 24 hours since the Battlecry playtest dropped, and while opinions on Commander are overwhelmingly positive (seriously, I think people might be disappointed when it goes to print; the class is borderline OP, and this level of excitement's going to invite a closer look by the designers), peoples thoughts on Guardian are...
Well, let's just call them extremely polarized. Like, many people are reacting to the class like it shot their spouse or something, and I'm more than a little bit surprised.
Personally, I see a lot to like in the Guardian. Even some things to love. Like the Commander, it's a class built for managing and controlling a battle field. The Commander is all about empowering the PCs to do more in a round, while the Guardian is focused on restraining enemy options. They're both classes designed for facing larger groups of creatures, and leveraging pre-firearms infantry tactics and maneuvers.
Without actually playing it yet, I suspect the Guardian could use a little bit of a survivability buff, while also being concerned that Taunt doesn't provide enough of an incentive shift to pull a mob off of a squishy ally. But it seems very well suited for forming and maintaining a proper front line (as opposed to a martial morass).
It makes me wonder what else is coming with Battlecry. Coming off of the War of the Immortals, are we getting proper troop combat or something?
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