Skip Navigation
Could offline physical piracy be good to games?
  • The problem here is not only sharing games but cracking them too. That is the main problem actually. I'll quote myself just to clarify it.

    Crackers are disappearing because the job got too hard and they don’t have any incentive to do it. Add money to the equation, make them earn a little for it, and then both gamers and crackers will benefit from it.

  • Could offline physical piracy be good to games?
  • What I'm doing here is seeing this with a practical mentality. Crackers are disappearing because the job got too hard and they don't have any incentive to do it. Add money to the equation, make them earn a little for it, and then both gamers and crackers will benefit from it.

  • Could offline physical piracy be good to games?
  • Would you rather have a game cracked and pay a fraction of the official price for it or pay 70 bucks for it on Steam and have to play it with Denuvo? I could live with some old-fashioned DRM if it meant I was saving 60 dollars.

  • Could offline physical piracy be good to games?

    The other day I saw a bunch of USB sticks for sale at a gas station with greatest hits of various artists and music genres and it got me thinking of physical piracy again. It's something I haven't consumed for over 15 years, but with the fall of prices of USB sticks it is completely viable economically if you do the math, and I hope it can even help game piracy.

    A 64GB stick costs about 5 US dollars today, and it can carry most AAA games with a few exceptions. That's 1/12 of the full price, and if you consider the pirate will charge you another 5 dollars for his work, you will still get the game for 1/6 of the release price. But you will obviously think: why would I pay 10 bucks for a game I can download for free? Here is the catch.

    There are many games that haven't been cracked lately because crackers don't have any incentive to do so other than their own self-satisfaction. If they got paid by some pirate group to do so, then things would be different. I can imagine someone in Russia making a group and paying crackers to crack a game so they can sell it for Russian gamers in the black market. If they come up with some way to make it as hard as possible for the buyers to share these cracked games among them, they could make a lot of money with this.

    And here is where the anti-piracy organizations might help the organized crime. With their cat-and-mouse hunt to close online piracy groups, they will make it harder for people to share it online, making the offline piracy more attractive. Would you mind paying 10 bucks for an USB stick or 5 bucks just to copy something to it instead of paying some VPN that might not be enough to hide your traffic?

    For old games this wouldn't work, because they are already very cheap on Steam, but for new releases, I can see this working, and everybody, buyers and sellers, would very happy with the money they're making and saving.

    27
    Seeding re-encoded files?
  • You know you can create an external audio track, right?

    If you use a player like MPV or something like it, it will load by default the external audio file with the same base name (except the extension). For instance, if you have a video named Famous.Movie.2024.x264.AAC-GroupName.mp4 and an audio track in a file named Famous.Movie.2024.x264.AAC-GroupName.m4a, MPV will load that external audio and you will be able to seed the original file without need to remux the video and the new audio into a new file. This way you will save a lot of space.

  • Is the SNES emulator Snes9x no longer trusted?
  • I still use Zsnes actually.

    The other day I tried to use bsnes and it was stuttering in a CPU capable of running Red Dead Redemption 2. I went to check the task manager and it was using 20% of one of my 4GHz cores, and it still stuttered. I remembered that I used to emulate these games with Zsnes in a 800 MHz Pentium III CPU, so I decided to go back to Zsnes and it worked perfectly, using less than 10% of one 4GHz core.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JO
    Joejoe582 @lemmy.dbzer0.com
    Posts 1
    Comments 10