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Is $140 for this folder I painted too much? It did take me 7 hours to paint (The inside is also painted but just speckled pink)
  • I think the price is fair from a labour point of view, however, I feel like there may be an issue of offer and demand.

    If you are not doing a specific commission (someone asked for it) who is going to buy it? I don't see many people spending that much money on an utilitarian object where the art, for how nice it is, isn't going to add much.

    You may find someone for which money is not an issue and want something "extravagant" on display in their office, like a lawyer or a doctor. But I think is a small niche.

    This also taking into consideration how sturdy the piece is. A regular folder can get damaged pretty quickly, which may put people off from buying it. Which may be doubly so if the art could get scratched or is unprotected.

  • Krita FTW
  • Not really both Krita and GIMP works mainly on raster images like Photoshop. Illustator is a vector graphic software. The closest foss relative of which would be Inkscape.

    The thing is, Photoshop was born as a photo manipulation tool but the drawing functionality has become an industry standard (I think mostly because they give free licenses to students). GIMP is a photo manipulation tool and Krita is a digital painting software. They have overlap but neither of them aim at replacing Photoshop as a whole. GIMP may be the closest match. Krita is more comparable to ClipStudio or Corel painter imo.

  • How do you start your new campaigns?
  • I may be old fashioned, but I love to start in a tavern. It's a place that can have a lot of npcs hanging around that can be introduced and then reappear later in the adventure.

    Usually I prefer to start with the party already formed, or have the characters have a connection between each other from before the start of the adventure. Imo it speeds up the initial stages of the game and gives everyone a preexisting reason to be in the party.

    I had some pain in the past with players that didn't want to find a reason for their character to join the party, and asking them to have one as a prerequisite can help to filter too mich edginess from the scene.

    I also like to start with combat or some other dangerous situation. I start with some talking and a breef introduction to the aim of the adventure, then have something unexpected interrupt the talking, a fight, then back to the talking.

  • Baldur's Gate 4 Isn't Next For Larian; Something Bigger Is Coming | Spot On | Gamespot
  • I love starting in a tavern and having some run in in a panic screaming "UNDEEEEEEAD!!" and just drop a horde on the table. No time to think, no time to explain. The story starts later, right now you have to fight for your life together with whomever is able to hold at least a table leg.

  • Mouse recommendations, anyone?
  • I've had a wired G502 since 6-8 years so far and it's holding up like a champ. The functionality is excellent, even if logitech software have given me some issues sometimes. It's still great. I especially love having a readily accessible modifier key.

  • Using DNA hashing as a way to identify individuals?
  • Have you seen the film Gattaca? It somewhat explores the theme of DNA as identifier — as well as some interesting associated themes.

    The hashing idea works fine imo. However, depending on how advanced or "primitive* the technology would be, it could be pretty trivial to impersonate another person if the only id used is the DNA sequence. A sample of tissue is not dead, and it's — I don't want to say trivial but — not that hard to culture it and keep the cells alive.

    With our current tech it's possible to build layers of lab grown skin from the cells of a patient for transplants.

    Of course, this may not be a problem for world building. It could be an element intrinsic in it. After all people do steal identities. Or the tech could go deeper and use more information on the individual: DNA, the microbiote, neural patterns, blood vessel, fingerprints, all together.

    I think in the end depends also on the tone of the fiction.

  • The Excesses of 3rd Edition Dungeons & Dragons
  • The article is not wrong, but imo it's seriously overplaying some of the arguments. Imo encounters were a lot easier to balance as a DM if you know your group, and the biggest issue a potential disproportionate power between an inexperienced player and one that is actively trying to break the game. Sure, you could break the game because of all the arguments discussed. Didn't mean you had to, though.

  • Pathfinder 2e General Discussion @pathfinder.social Jocarnail @lemmy.world
    Pathfinder 2e encounter builder
    maxiride.github.io PF2 Encounter builder

    A PF2 tool to balance encounters

    This is an encounter builder a friend of my and me developed as one of their pet projects.

    Check it out if you are looking for some tools.

    Also it's open source, if you want to contribute and make it better.

    6
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JO
    Jocarnail @lemmy.world
    Posts 1
    Comments 32